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Small Key from Skyward Sword
|Cost(s)||80-100 Rupees (TLoZ)|
|Use(s)||Unlock doors, blocks, and Treasure Chests|
|Comparable Item(s)||Small Keys|
Boss Door Objects
Keys are recurring items found in dungeons of every The Legend of Zelda game. They are necessary for advancing through locked doors. Keys can be obtained through a variety of different puzzles, such as defeating all the enemies in a room, activating a switch, disarming a trap, or simply found in plain sight or inside Treasure Chests. Once a Key is used, it disappears from Link's Inventory.
Types of Keys
Small Keys are featured in many Zelda games. They are the most frequently encountered Keys in the games, with most being rewarded after completing a dungeon's puzzle. Exclusive to The Legend of Zelda, Small Keys could also be purchased from Merchants and be used in any dungeon. Small Keys are used to open locked doors and key blocks. In every Zelda game, except for The Legend of Zelda, they can only be used in the dungeon where they are found.
In certain games, the Compass is able to reveal the location of or otherwise notify Link the presence of Small Keys. In Link's Awakening and the Oracle games specifically, a tone is sounded upon entering a room containing a hidden Key.
In Four Swords Adventures and Tri Force Heroes, Small Keys appear as objects that can be picked up, like Pots or stones. A Link must carry the Key to its keyhole, and will drop it if he takes damage. If the Key falls into a pit, quicksand, or water, it will reappear in its initial spot. Some enemies, such as Karat Crabs and Key Bandit Poes in Tri Force Heroes, will attempt to take the Key from the Links, in which case they must be defeated, stunned, or otherwise avoided in order to progress.
Boss Keys are one of the three standard dungeon items, the other two being the Compass and the Dungeon Map. They are also called Big Keys in A Link to the Past, The Wind Waker, The Minish Cap, and Twilight Princess, and are specifically known as Nightmare Keys in Link's Awakening. They are generally harder to find and used to open the big door leading to the boss' chamber. In A Link to the Past, Big Keys are also necessary to open the Treasure Chests containing a dungeon's special item, and doors unlocked by the Big Key may not necessarily lead directly to the boss.
In Twilight Princess, the Big Key from the Goron Mines had to be put together by obtaining the three Key Shards from the Goron Elders. In Snowpeak Ruins, the Big Key is replaced by the Bedroom Key, as said dungeon is actually the mansion residence of Yeto and Yeta.
In Phantom Hourglass and Spirit Tracks, Link must carry the Boss Key in his hands rather than inventory, making him unable to attack and vulnerable to attacks. In certain instances in Spirit Tracks, the key is electrified and Link must have Zelda possess a Phantom in order to carry it for him.
Dungeon Keys allow access to a dungeon. Not all dungeons in games that feature Dungeon Keys require a Dungeon Key to open. Alternatively, Dungeon Keys are specific to which dungeon they open.
- In Link's Awakening, Link must find the Tail Key, Slime Key, Angler Key, Face Key, and Bird Key
- In Oracle of Ages, Link must find the Graveyard Key, Crown Key, and Mermaid Key
- In Oracle of Seasons, Link must find the Gnarled Key, Floodgate Key, and Dragon Key
- In Spirit Tracks, Link must obtain three Keys held by Snurglars to gain access to the Fire Temple
- In Skyward Sword, Link must obtain five pieces of a Key buried and held by enemies around Eldin Volcano to gain access to the Earth Temple
Boss Door Objects
- Main article: Boss Door Objects
In Skyward Sword, Boss Door Objects are a special type of Keys with unique three-dimensional structures. The objects must be rotated until they glow gold, indicating that it is in the correct orientation. These objects are then inserted into the lock and the door opens automatically.
|Names in Other Regions|
|Key||Door Key||Small Key|| Big Key|
|Spanish||Llave pequeña (ALBW)||Gran llave (ALBW)|
|Llave (OoT3D)||Llave pequeña (LA, OoT3D, MM3D, OoX, FSAE, PH, SS)|| Gran llave (LA, PH, OoT3D, MM3D, ALBW)|
Llave del jefe (OoX)
|French||Clé||Petite clé|| Grande clé|
Clé du Boss
Grande clé (ALBW)
|French||Clé (OoT3D)||Petite clé (OoT3D, MM3D, FSAE, PH, SS, ALBW)||Grande clé (OoT3D, MM3D, PH, ALBW)|
|German||Schlüssel||Kleiner Schlüssel (ALBW)||Großer Schlüssel (ALBW)|
|Italian||Chiave||Piccola Chiave (ALBW)||Grande Chiave (ALBW)|
Boss Door Carvings
- "You found a Small Key! This key will open a locked door. You can use it only in this dungeon." — N/A (Ocarina of Time)
- "You've got the Compass! Now, you can see where the chests and Nightmare are hidden! This Compass has a new feature — a tone will tell you if a key is hidden in a room when you enter!" — N/A (Link's Awakening)
- "You got the Big Key! This is the master key of the dungeon. It can open many locks that small keys cannot." — N/A (A Link to the Past)
- "You got the Big Key! Use it to gain entrance to the room where the dungeon's boss lurks!" — N/A (The Wind Waker)
- "You got the Big Key! Use it to open big doors!" — N/A (The Minish Cap)
- "You got the big key! Use it to gain access to the lair of this dungeon's boss!" — N/A (Twilight Princess)
- "Eh? It's locked! You can open the door with the Nightmare Key." — N/A (Link's Awakening)
- "You must carry the Boss Key overhead as you traverse the dungeon to the Boss Key block. While holding the key, you cannot attack or defend yourself." (Phantom Hourglass Official Game Guide (Prima Games), pg. 14)