Guardian artwork from Breath of the Wild
|Habitat(s)||Silent Realm (SS)|
Great Plateau (BotW)
|Effective Weapon(s)||Sacred Tears (SS)|
Characteristics and Weaknesses
In Skyward Sword, there are two types of Guardians that inhabit Silent Realms. One wields a mace and can run quickly; however, it is limited by obstacles and generally confined to certain areas. The other type is a robed beast that slowly hovers around with two blades, passing through any obstacle in its way. Both types have three distinctive glowing eyes, pure white armor, and robes laced with black and gold. As Link is unarmed while in Silent Realms, Guardians are effectively indestructible.
While Link is in a Silent Realm, he must collect Sacred Tears to successfully complete the trial. Guardians will try to prevent him from accomplishing that goal by chasing him as soon as he leaves the safety of the circle he starts in. If they land a single hit on Link, his spirit will shatter, failing the trial. Link can stop the pursuit by collecting a Sacred Tear, which returns the creatures to their original positions in their inert statue-like state for 90 seconds. A flower above the Spirit Vessel acts as a timer, with its petals disappearing to indicate how long the Silent Realm Guardian will remain inactive. If Link is spotted by a Watcher or touches Waking Water, the effect of the tears will be nullified, and the Guardians will reawaken, resuming their search for him.
Breath of the Wild
This article or section contains information about an unreleased video game.
In Breath of the Wild, a different group of enemies also known as Guardians are ancient machines with an octopus design based on Octoroks. They are powerful enemies, with high health and a laser beam attack that deals six Hearts of damage. When defeated, they drop Ancient Springs and Ancient Screws. Smaller variants of Guardians can be found within Shrines of Trials, while deactivated Guardians can be found in various locations around Hyrule.
A crippled Guardian appears in the Eastern Abbey, unable to mobilize itself. Instead, its head section will simply rotate and search for targets to lock on to before firing a laser from its eye.
- Guardians in Skyward Sword are very similar in function to the Phantoms from Phantom Hourglass and Spirit Tracks.
- Guardians in Breath of the Wild originally emitted a blue light instead of a pink one.
- Although not similar in shape or function, both the Skyward Sword and Breath of the Wild Guardians appear mechanical in nature.
|Names in Other Regions|
|Japanese|| 守護者 (Shugo-sha) (SS)
ガーディアン (Gādian) (BotW)
Same as English
Mace Guardian being awakened in Skyward Sword
- Mace Guardian SS.png
Mace Guardian in Skyward Sword
Mace Guardian in Skyward Sword
Flying Guardian in Skyward Sword
Zelda defending Link from a Guardian
- "If you take even a single step outside the protective circle you stand in, the Guardians of this realm will wake up and pursue you, Master." — Fi (Skyward Sword)
- "If a Guardian manages to land even a single hit on you, your spirit will shatter and you will fail the trial." — Fi (Skyward Sword)
- "You got a Sacred Tear! This object's power halts the movements of the Guardians for just 90 seconds. Collect all 15 to pass the trial!" — N/A (Skyward Sword)
- "Guardians can't detect you as long as petals remain on your Spirit Vessel. Find tears to restore petals." — Fi (Skyward Sword)
- "The unusual liquid substance that covers that area is known as Waking Water, and it has certain unique properties. If you make contact with Waking Water, the Guardians will be immediately alerted to your presence." — Fi (Skyward Sword)
- "In creating a huge world, I went back to the first Zelda title. And I wanted to see an enemy like Octorok. Octorok to me when I was playing felt really large. That’s why the first enemy I created for the game was the Guardian. But then just creating a large octopus is kind of gross, so we decided to take the more sci-fi, technology route, and that’s where the visual for the Guardian comes from. And that decision leads into the storyline, and influenced many other elements we added to the game." — Matt Peckham, Why Nintendo Had to Destroy Tradition to Create the New 'Zelda', Time, published June 15, 2016.