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Spike Trap redirects here. For the rolling trap, see Spiketrap.

Floor Spikes,(PH)[1] also known as Spikes(FSA)[2] or Spike Traps,(CoH)[3] are recurring obstacles in The Legend of Zelda series.[name reference needed] Floor Spikes go unnamed in The Minish Cap.

Characteristics[]

A Link to the Past[]

Floor Spikes can be avoided by using the Magic Cape in A Link to the Past, as Link can walk directly over them without taking damage. The Magic Cape is necessary to obtain the Cane of Byrna, as it is preceded by a number of Floor Spikes that Link would be unable to traverse safely otherwise.

Link's Awakening[]



Ocarina of Time[]

Many Floor Spikes are found inside the Water Temple in Ocarina of Time, typically blocking passage until the water level rises. In the Shadow Temple, certain Floor Spikes are invisible, requiring that Link use the Lens of Truth in order to see them. The Hover Boots can also be used to walk above Floor Spikes, momentarily avoiding damage, while the Goron Tunic causes Link to take damage less frequently from them.

Oracle of Seasons[]

OoS LinkCarryingDodongo

Link tossing Dodongo into Floor Spikes in Oracle of Seasons

In Oracle of Seasons, in order to defeat Dodongo, the boss from the Snake's Remains, Link must toss it onto the Floor Spikes found in the center of the room after stunning it with a Bomb.

Oracle of Ages[]



The Wind Waker[]

Floor Spikes appear in the Forsaken Fortress and the Wind Temple in The Wind Waker, though in the former they are unable to damage Link and serve only to obstruct his path. In both dungeons, the Floor Spikes can usually be retracted once a certain puzzle is solved or all enemies in the area have been defeated.

Four Swords Adventures[]



The Minish Cap[]

Floor Spikes appear in dungeons and other caves across Hyrule in The Minish Cap, both while Link is regular-sized and Minish-sized. They will damage Link if he touches them, though they can be leapt over by using Roc's Cape.

Twilight Princess[]

Floor Spikes appear within the Arbiter's Grounds in Twilight Princess, where they emerge from holes in the floor when Link approaches. Several of their locations are also concealed by Quicksand, making it difficult to judge their position and maneuver around them. When they are above the ground, however, Link is able to destroy them permanently using Bombs. Switching to Wolf Link and activating its Senses will cause a ghostly afterimage of any floor spikes that emerge to remain after they retract, eliminating the need to memorize their locations so long as Senses are activated.

Phantom Hourglass[]

Floor Spikes appear inside dungeons in Phantom Hourglass, where they serve to impede Link's progress and will damage him on contact. Link can usually deactivate them by defeating enemies and solving puzzles. Phantoms can move over Floor Spikes without taking damage. Some Floor Spikes move up and down intermittently, forcing Link to pass over them quickly while they are briefly inactive.

Spirit Tracks[]

Floor Spikes appear inside dungeons in Spirit Tracks, where they serve to impede Link's progress and will damage him on contact. Link can usually deactivate them by defeating enemies and solving puzzles. As Phantoms are unaffected by Floor Spikes, Zelda can also harness this immunity when she gains the ability to possess Phantoms, and use it to cross over the Floor Spikes and help solve puzzles normally out of Link's reach.

Skyward Sword[]

Floor Spikes appear within a single room inside the Lanayru Mining Facility in Skyward Sword, where they are stealthily concealed by large amounts of sand. They activate quickly when Link draws near. This requires Link to work his way through the maze-like room by using the Gust Bellows to blow away the sand and find a safe path.

Tri Force Heroes[]

Floor Spikes appear in the Frozen Plateau level of the Drablands in Tri Force Heroes. Here, fireballs can be bounced across them using the Fire Gloves, which are used to light Torches and defeat enemies that are otherwise out of reach.

Breath of the Wild[]



Floor Spikes are typically found within Ancient Shrines.

Spinoff appearances[]

Zelda's Adventure[]



Floor Spikes appear in Zelda's Adventure.[where?]

Crossover appearances[]

Cadence of Hyrule[]



Nomenclature[]

TMC Forest Minish Artwork Names in other regions TMC Jabber Nut Sprite
LanguageNameMeaning
JapanJapaneseトゲ床 (Toge yuka)[4]Spike Tile
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery[]

References

  1. "I don't think you can get through these floor spikes, Link. Leave it to me! I'll figure something out!" — Princess Zelda (Spirit Tracks)
  2. The Legend of Zelda: Four Swords Adventures — The Official Nintendo Player's Guide, Nintendo of America, pg. 92
  3. "Defeated By: Spike Trap" — Game Over (Cadence of Hyrule)
  4. Nintendo Official Guidebook—The Legend of Zelda: The Minish Cap (Shogakukan) pg. 35
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