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==Gameplay==
 
==Gameplay==
 
[[File:Aru Ainu.png|thumb|left|An in-game screenshot]]
 
[[File:Aru Ainu.png|thumb|left|An in-game screenshot]]
''The Wand of Gamelon'' marks the first game in the ''Zelda'' series where the eponymous princess, Zelda, is playable. The game is different from most conventional ''Zelda'' games in that it is played using a side-scrolling view, similar to that in {{TAoL}}. Stages are accessed from a world map which are selected with a cursor, with more areas becoming available as Zelda progresses through the game. Stages are comprised of several sectioned areas within them, usually with multiple enemies in each section. If Zelda loses all of her [[Heart Container|Life Heart]]s and perishes, a Continue screen with a counter will be displayed, allowing Zelda to restart at the entrance of the area she was last in. If Zelda however dies three times, she will be sent back to the world map and be forced to start over. Each stage has two [[Items in Zelda: The Wand of Gamelon#Triforce|Triforce]]s (called Triforce Maps in the in-game tutorial) that serve as exits; one at the beginning and one at the end. In addition to simply reaching the second Triforce in each stage, some stages also have special items and power-ups in them that are necessary to progress through later areas. Zelda encounters several NPC characters in certain stages who provide Zelda with essential equipment and information, often requiring a specific item in return found somewhere else in the game.
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''The Wand of Gamelon'' marks the first game in the ''Zelda'' series where the eponymous princess, Zelda, is playable. The game is different from most conventional ''Zelda'' games in that it is played using a side-scrolling view, similar to that in {{TAoL}}. Stages are accessed from a world map which are selected with a cursor, with more areas becoming available as Zelda progresses through the game. Stages are comprised of several sectioned areas within them, usually with multiple enemies in each section. If Zelda loses all of her [[Heart Container|Life Heart]]s and perishes, a Continue screen with a counter will be displayed, allowing Zelda to restart at the entrance of the area she was last in. If Zelda however dies three times, she will be sent back to the world map and be forced to start over. Each stage has two [[Triforce/Other Appearances#Philips CD-i Games|Triforce Map]]s that serve as exits; one at the beginning and one at the end. In addition to simply reaching the second Triforce Map in each stage, some stages also have special items and power-ups in them that are necessary to progress through later areas. Zelda encounters several NPC characters in certain stages who provide Zelda with essential equipment and information, often requiring a specific item in return found somewhere else in the game.
   
 
Zelda also collects "[[Rupee#Philips CD-i Games|Rubies]]" dropped by defeated enemies, which are used to buy extra equipment from [[Merchant#Zelda: The Wand of Gamelon|The Merchant]]'s shop in [[Sakado]]. Some items in the game also require Rubies to be used, and will use up a certain amount each time they are used.
 
Zelda also collects "[[Rupee#Philips CD-i Games|Rubies]]" dropped by defeated enemies, which are used to buy extra equipment from [[Merchant#Zelda: The Wand of Gamelon|The Merchant]]'s shop in [[Sakado]]. Some items in the game also require Rubies to be used, and will use up a certain amount each time they are used.

Revision as of 02:59, 20 May 2015

Template:Game Zelda: The Wand of Gamelon is a video game developed by Animation Magic[1] and released for the Philips CD-i in 1993.[2] It was developed in tandem with, and released on the same day as The Faces of Evil,[3] and followed up a year later by Zelda's Adventure, which was developed separately by Viridis Corporation.

A product of a compromise between Nintendo and Philips due to their failure to release a CD-ROM based add-on to the Super Nintendo Entertainment System,[4] The Wand of Gamelon, alongside the other two, are the only licensed Template:LZS games developed for and released on a non-Nintendo system. The games have been subject to much criticism,[5] and Nintendo does not recognize them as canon to the Zelda series.[6]

Story

Zeldawandofgamelon1

An in-game cutscene

King Harkinian, Princess Zelda's father, announces that Duke Onkled, ruler of the island of Gamelon, is under attack by the evil forces of Ganon, and that he is going to the island to aid him. Zelda expresses worry for her father's safety, but Harkinian reassures her that he will take the Triforce of Courage to protect him, and tells Zelda to send Link to help if he does not return in a month. Impa also assures Zelda that her father will safely return by looking into the Triforce of Wisdom's vision. An entire month passes without word from the King. As instructed, Zelda sends Link to find him, but he fails to return either. Zelda then decides to venture forth herself to search for Link and her father, taking Impa along with her.

In Gamelon, Zelda does battle with many creatures working for Ganon, and meets many friendly characters and obtains a variety of useful items along the way. On her adventure, she confronts and defeats several of Ganon's minions: Gibdo, Iron Knuckle, the Three Witches, Wizzrobe, Hektan, and Omfak. Between her battles, Zelda and Impa learns from the Triforce of Wisdom that several of Gamelon's citizens have been captured by Ganon's minions and gone missing,[7] and eventually learn that the same fate had befallen her father as well who was captured by Ganon himself. Although Link's fate remains unknown, Zelda meets Lady Alma after saving her from Wizzrobe, and learns that she had once met with Link. Eventually, Zelda reaches Duke Onkled's castle, Dodomai Palace, where she frees Lord Kiro and learns from him that Duke Onkled is actually working with Ganon and had betrayed the King. She confronts Onkled and forces him to give her the key to Reesong Palace, where Ganon is. Zelda then later learns from Myra, a woman encountered earlier in Hanyu Forest, that only the Wand of Gamelon can defeat Ganon, which she finds in the Shrine of Gamelon after defeating its keeper Omfak.

At Reesong Palace, Zelda uses the wand to imprison Ganon inside a book with chains, and rescues the King. Duke Onkled is arrested and turned over to the King, and begs for mercy. He is made to "scrub all the floors in Hyrule" as his punishment. Zelda wonders where Link had went to, but Lady Alma, present at the King's liberation, calls him a bore. Zelda then takes her mirror and throws it away, which breaks and spontaneously releases Link, although he seems to have no recollection of what happened. The group then celebrates by having a feast.

Gameplay

Aru Ainu

An in-game screenshot

The Wand of Gamelon marks the first game in the Zelda series where the eponymous princess, Zelda, is playable. The game is different from most conventional Zelda games in that it is played using a side-scrolling view, similar to that in The Adventure of Link. Stages are accessed from a world map which are selected with a cursor, with more areas becoming available as Zelda progresses through the game. Stages are comprised of several sectioned areas within them, usually with multiple enemies in each section. If Zelda loses all of her Life Hearts and perishes, a Continue screen with a counter will be displayed, allowing Zelda to restart at the entrance of the area she was last in. If Zelda however dies three times, she will be sent back to the world map and be forced to start over. Each stage has two Triforce Maps that serve as exits; one at the beginning and one at the end. In addition to simply reaching the second Triforce Map in each stage, some stages also have special items and power-ups in them that are necessary to progress through later areas. Zelda encounters several NPC characters in certain stages who provide Zelda with essential equipment and information, often requiring a specific item in return found somewhere else in the game.

Zelda also collects "Rubies" dropped by defeated enemies, which are used to buy extra equipment from The Merchant's shop in Sakado. Some items in the game also require Rubies to be used, and will use up a certain amount each time they are used.

Character interactions is achieved through the use of full motion video cutscenes, which are activated when Zelda approaches a character and touches them with her sword. The game describes this as the "Smart Sword", a sword Zelda uses that cannot hurt friendly characters and instead encourages them to talk.[8] The cutscenes use voice acting to provide Zelda with instructions and story, which makes The Wand of Gamelon one of the few Zelda games to have voice acting. Very little in-game text is encountered otherwise.

Development

Zelda: The Wand of Gamelon and Link: The Faces of Evil, and later Zelda's Adventure, were the result of a compromise between Nintendo and Philips. Nintendo had once attempted to produce a CD-ROM based add-on for the Super Nintendo Entertainment System with Sony, but had violated their contract after partnering with Philips, a rival company to Sony, to produce a similar peripheral.[4] After this attempt failed however, Nintendo reached a compromise and gave Philips the license to five of their franchises' characters for use in their own console system, the Philips CD-i.[3][9] Ideas were pitched to American Interactive Media, the CD-i software publishing branch,[3] who settled on making games based on Nintendo's biggest names. The developers at Dale Disharoon Inc. decided on making two separate games featuring Link and Zelda. Due to the small development budget and time restraints, the developers resolved to combine the funding to develop a single game engine that would be used by both games.[3] The development team consisted of four programmers, one audio engineer and composer, four artists, a producer and a freelance writer who would help to design both games. The games' full motion video cutscenes were outsourced to a new animation company in St. Petersburg, Russia.[3] The two companies would eventually combine and become known as Animation Magic.[1]

Very little input was given by Nintendo during the development of the games, who were mostly interested in the designs and sketches of Link and Zelda.[3] Philips also gave very little input, however Dale DeSharone, the games' creator, expressed in an interview that he believed Philips would not approve of a top-down view for the games, as it would have "looked old, and (would not) make use of the CD-i capabilities," and had instead went with the side-view.[3] The lack of input from both companies allowed the developers room for creative development.

Listings

Characters

Bosses

Enemies

Stages

Items

Reception

Along with the other two Zelda CD-i games, The Wand of Gamelon is not considered canon as Nintendo had very little involvement in its production.[3] The three games, particularly The Wand of Gamelon and The Faces of Evil, were subject to much criticism from reviewers and series fans alike.[10] The game sold poorly[11] and suffered from critical reception,[5] with key complaints regarding the confusing and unresponsive controls, dull and repetitive gameplay, and poor animation and voice acting used in the game's cutscenes.[10]

This game, along with The Faces of Evil, were frequently used to create "YouTube Poop" remix videos, which added to their reputation among series fans.[12] Characters such as King Harkinian and Duke Onkled were particularly popular.

Trivia

  • The Wand of Gamelon seems to be a sequel to The Faces of Evil, as Zelda imprisons Ganon inside a book that appears identical to the Book of Koridai, an item Link had to find in The Faces of Evil.

Gallery

Box Art

External links

References

  1. 1.0 1.1 Template:Cite web
  2. Template:Cite web
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 An interview with the creator of the CD-i Zelda games | Zelda Universe
  4. 4.0 4.1 Nintendo-Philips Deal Is a Slap at Sony - NYTimes.com
  5. 5.0 5.1 Template:Cite web
  6. Eiji Aonuma Addresses Those Horrible 'Zelda' CD-i Games | MTV Multiplayer
  7. "A panic is rolling through Sakado! The Mayor and some of the other villagers are missing. Could Ganon be kidnapping more innocent people? You'd better get to work." (The Wand of Gamelon manual, pg. 10)
  8. "Luckily, I brought my Smart Sword. It won't hurt anyone friendly. In fact, it makes them talk!" — Princess Zelda (The Wand of Gamelon)
  9. Template:Cite web
  10. 10.0 10.1 Template:Cite web
  11. Template:Cite web
  12. Zelda CD-i | Know Your Meme
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