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'''''The Legend of Zelda: A Link to the Past 2''''' (tentative title) is an upcoming seventeenth ''[[The Legend of Zelda (Series)|Zelda]]'' game for the [[Nintendo 3DS]], as well as the first original ''Zelda'' title specifically for the console.
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{{Japanese|'''''The Legend of Zelda: A Link to the Past 2'''''|ゼルダの伝説 神々のトライフォース2|Zeruda no Densetsu Kamigami no Toraifōsu 2|3}} (tentative title) is an upcoming seventeenth ''[[The Legend of Zelda (Series)|Zelda]]'' game for the [[Nintendo 3DS]], as well as the first original ''Zelda'' title specifically for the console.
   
 
==Gameplay==
 
==Gameplay==
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{{Names
 
{{Names
 
|English= ''The Legend of Zelda'' (tentative title)
 
|English= ''The Legend of Zelda'' (tentative title)
|Japanese= {{Japanese|ゼルダの伝説 神々のトライフォース2|Zeruda no Densetsu Kamigami no Toraifoosu 2|The Legend of Zelda: Triforce of the Gods 2}}
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|Japanese= {{Japanese|ゼルダの伝説 神々のトライフォース2|Zeruda no Densetsu Kamigami no Toraifōsu 2|The Legend of Zelda: Triforce of the Gods 2}}
 
|Spanish=
 
|Spanish=
 
|Spanish(LA)=
 
|Spanish(LA)=

Revision as of 11:21, 23 April 2013

Template:Future game Template:Game Template:Japanese (tentative title) is an upcoming seventeenth Zelda game for the Nintendo 3DS, as well as the first original Zelda title specifically for the console.

Gameplay

In the announcement, Link was shown exploring the area south of the Lumberjack's House and a dungeon reminiscent of the Tower of Hera. Common enemies from A Link to the Past appear, including Buzz Blobs, Crows, Stalfos and Terrorpins, and Link is shown to use his Bow and Magic Hammer. The 3D capabilities of the console are to be used for the multiple-floored dungeons, with the player able to see far beyond the floor he stands on at any one moment. A green meter that appears to be a Magic Meter or a Stamina Gauge also appears, acting differently than previous versions of those gauges; it depletes with the use of nearly every item and refills automatically. A new ability was also revealed that allowed Link to transform into a drawing to cling onto walls and move along them horizontally at the cost of the green meter. This ability is used to avoid falling off pits, fit through barred windows, and dodge obstacles on an elevator ride. Aside from this new technique, Link's Spin Attack and Sword Beam are shown to return.

The top screen shows the main game, while the bottom one shows the map, Rupee count, item buttons (X and Y), and a button labeled "Collect," which allows players to access a twenty-slot inventory. The touch screen has a similar appearance to that of the 3DS port of Ocarina of Time. Unlike the Nintendo DS Zelda games, A Link to the Past 2 is mainly played using the 3DS's face buttons rather than touch screen. The A button controls basic actions like transforming, the B button is dedicated to the sword, and X and Y use items.

Game Information

Development

Confirmed by Eiji Aonuma on November 3, 2011,[1] this new installment will take elements from previous console Zelda games. Aonuma also stated that it will not be a direct sequel to any of the other titles released on the Nintendo DS.[2] Shigeru Miyamoto publicly stated he wished to create something "new, based on, or starting from" A Link to the Past in an April 2012 interview.[3] The game was officially revealed on April 17, 2013 during a Nintendo Direct[4][5][6] where it was shown to be a sequel to Template:ALTTP, set in the same world and with a similar design for Link and will feature a new storyline and dungeons. A playable demo was made available to the press shortly afterwards, showcasing the dungeon from the trailer.

Gallery

Videos

Nintendo Direct 4/17/13 announcement
4/18/13 demo gameplay footage

References

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