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Template:Character Makar is a character who appears in The Wind Waker. He is a Korok from the Forest Haven, and every bit as adventurous as the Hero of Winds, though his adventuring usually puts him into trouble that he can't get out of without a little help from his friends. Under the care of the Great Deku Tree, considered a father figure to the child of the forest, Makar holds a special position among the Koroks as their only musician and performs for them regularly.

Biography

Makar's musical forte is the violin (the instrument might seem at first to be a cello due to Makar's height), which he primarily plays at the ceremony that takes place around the time that Link first arrives at the Forest Haven to retrieve Farore's Pearl. Makar is usually late to this ceremony, but this year Makar and his friend Linder flew over the nearby Forbidden Woods, despite the Great Deku Tree's warning that it had become overrun with monsters.[1] [2] Makar fell in and was captured by those monsters. This delays the ceremony and requires Link to go to the Forbidden Woods to rescue him. Unfortunately, just when Link finds Makar, the Korok is eaten by a monstrous plant called Kalle Demos. Link defeats the monster and the two return to Forest Haven, where Makar plays his violin for the ceremony, causing great seeds to grow from the Great Deku Tree. While the other Koroks take the seeds across the Great Sea, Makar and Hollo remain in the forest.[3] Makar composes a new tune annually for the ceremony and practices it behind the waterfall at Forest Haven so that the others will not hear, though his music actually is audible from his hiding place.[4] It is by following the sound of his music that Link is able to find Makar later in his quest.

Makar is also the Sage of Wind and successor to Fado, the Kokiri.[5] The mark of this is in his violin which is identical to Fado's and is known as an "instrument of fate." When Link returns to the Forest Haven, looking for the new Wind Sage, he finds Makar playing this violin, alerting him to the Korok's destiny. Link conducts the "Wind God's Aria" for Makar, causing the Korok to see Fado and awaken as the Wind Sage. Now knowing his purpose, Makar accompanies Link to the Wind Temple.[6] He is quickly captured again, though, and waits in a cage for Link to free him. In the final chamber of the temple, after Link defeats the beast Molgera, Makar, with a little help from Fado, plays the Wind God's Aria and restores the last of the Master Sword's power, giving it the ability to strike down Ganondorf.[7] He stays behind in the Wind Temple to continue praying for the sword when Link goes on to defeat Ganondorf.[8] When Link and Tetra resurface after Hyrule is flooded once more, Makar can be seen with Medli and the pirates on Tetra's ship.

Abilities

When not confined, Makar has several useful abilities that Link can use by conducting the Command Melody. Like all other Koroks, Makar can fly with the use of a Deku Leaf, which takes the form of a propeller in his back. This can only be used for a short time, however, and he will fall if he uses it for too long. Makar can also plant seeds in mounts of soft soil, causing a tree to grow. This can cause one of several things to happen, including making a chest appear, unlocking doors, or opening other paths that were not previously available. These trees are also soft enough for Link to target with his Hookshot, allowing him to cross gaps and climb to new places. Finally, if Link conducts the Wind God's Aria near a wind altar, Makar will play the song and cause the stone to break, revealing a new door or passage.

Non-canon Appearances

Super Smash Bros. Brawl

Makar appears as a sticker in Super Smash Bros. Brawl.

Name Image Artwork from Effect in The Subspace Emissary Usable by
Makar File:Makar Sticker.png The Wind Waker [Slash] - Resistance +4 All

Trivia

  • All Koroks' faces appear as leaves that have real world counterparts. Makar's may be some type of Catalpa, Aspen, Basswood, or Redbud, as these all have heart-shaped leaves that are smooth-edged when juvenile.
  • In A Link Between Worlds, a picture of Makar's face can be found on the wall of a house in Kakariko Village.

Name Etymology

Makar's name is derived from the Makoré plant. His name is also similar to the Hawaiian name "Makani," which means "wind," fitting his role as the Sage of Wind. Similarly, Medli's name is similar to the Sanskrit word "Medini," meaning "earth."

Gallery

Template:Refbar

TMC Forest Minish Artwork Names in Other Regions TMC Jabber Nut Sprite
Language Name Meaning
Japan Japanese Template:Japanese From Makoré, a type of wooded African plant
French Republic FrenchEU Dumoria Synonymous with Tieghemella africana, also known as Makoré
Federal Republic of Germany German Makorus Same as Japanese name
Italian Republic Italian Macorè Same as Japanese name
Kingdom of Spain SpanishEU Makore Same as Japanese name


Template:Sages

  1. "You and Makar are always late..." — Great Deku Tree (The Wind Waker)
  2. "N-No! It is not that, O Great Deku Tree! Makar...fell into the Forbidden Woods! I told him to be careful! But still Makar flew above the Forbidden Woods, and as he drew close to it..." — Linder (The Wind Waker)
  3. "As for Makar, he is somewhere here in the Forest Haven. But I do not know where." — Great Deku Tree (The Wind Waker)
  4. "I'm practicing a new song for next year's ceremony. And I need privacy! It isn't any fun if everyone knows in advance what song I'll play." — Makar (The Wind Waker)
  5. "This sacred song that you've conducted has awakened me... I know myself now! I am the sage of the Wind Temple..." — Makar (The Wind Waker)
  6. "It is my fate to return the power to repel evil to your Master Sword...And to ease the regrets of my ancestors. Oh, Link, please! You must take me with you to the Wind Temple." — Makar (The Wind Waker)
  7. "Link, I have fully restored the power to repel evil to your Master Sword. ...And my ancestors are most satisfied." — Makar (The Wind Waker)
  8. "I shall continue praying to the gods here." — Makar (The Wind Waker)
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