June 15, 2014 - Major Changes: Some of you may have noticed that the featured articles and images are no longer present on the main page. We have decided to do away with the systems, as they no longer serve any real purpose. Within the next few months, we will be replacing the feature system with a better way of defining "good" articles. Stick around to find out what that is!
The latest trailer for Hyrule Warriors shows off the Ball & Chain weapon for Link. He can use it to devastate several foes at once. We also see footage of the Imprisoned in this trailer with Link using the tactics from Skyward Sword to defeat it. Check out the trailer after the break...
Pols Voice returns with more outdated content! Tonight, it’s the E3 episode you’ve all been waiting for! (From 2012.) Hear us remark about really old stuff! Were our predictions about the future of Zelda correct?
Yesterday, the official Twitter account for Hyrule Warriors posted a cryptic message hinting at a ‘ground based’ character addition to the roster of the anticipated title. Roughly, the bulletin states: “The grounder…the new character, [will be] announced this week.” This has some to be speculating that the character may be of the Goron variety, making it the first time the species would be a playable character in the Zelda franchise. The game is set to be released on Wii U consoles in August for Japan, with the rest of the world having to wait until September to get their hands on it.
That’s not all; the event will host the first ever Smash 3DS tournament, and “tips and tricks live-streamed straight from the show floor”. Nintendo also seem to have a secret reveal planned, teasing that “a few special surprises” will be presented at the show.
San Diego Comic Con will be held between July 24 to 27 at the San Diego Convention Center. The schedule on the official Comic Con website also lists Super Smash Bros. Melee, suggesting another tournament for the beloved GameCube predecessor at 2pm on Sunday, June 27.
In just 8 days, Zelda for Eternity will return for perhaps its greatest year yet! Tune in July 29th to watch your friendly neighborhood staff members stream nonstop Zelda for days and days! That’s right, over 100 hours of pure entertainment, all for the benefit of Child’s Play Charity (and the fans too!).
Along with a variety of hosts (props to Elias and Shank for meeting up this year), ZFE will feature a variety of games. The full list is after the jump, but most notably A Link Between Worlds and non-canon games such as BS Zelda, Zelda Game & Watch, and Link’s Crossbow Training will be appearing.
But wait, there’s more!
Among the features this year will be a a very popular fan game. Exclusive to ZE, a preview of the beta demo of Zelda Universe’s “Timeless Haven” will be showcased as a blind run by Elias and Shank. ZU’s team is working hard on furthering development, so we’d like to promote their current progress!
So there you have it folks. Block your calendars out starting July 29th at 6 PM EST and join us at Zelda for Eternity V!
Oh and don’t forget to check out the list of games below!
1 – Twilight Princess (pt.1) – Elias
2 – A Link to the Past – Garrett/Danny
3 – Link’s Crossbow Training – Garrett/Danny
4 – Zelda Game and Watch – Garrett/Danny
5 – BS The Legend of Zelda – Garrett/Danny
6 – Twilight Princess (pt. 2) – Elias
7 – Wind Waker HD – Shank/Elias
8 – Phantom Hourglass – Elias
9 – Skyward Sword – Shank
10 – Majora’s Mask 3 Heart Challenge – Mike
11 – Ocarina of Time – Shank
12 – ZU Fangame Demo Feature: Timeless Haven– Elias/Shank
13 – A Link Between Worlds– Emhave
What’s in a Zelda game? Well, you’re on a Zelda fansite, so surely you know enough to realize that puzzles and adventuring are prevalent in the Zelda series. The hero, Link, wields sword and shield, collects tools that help him on his quest, and navigates labyrinths, defeats monsters, eventually thwarts the main threat of the story, and saves the world.
We can go on and on about Zelda games that break The Zelda Formula™ – Majora’s Mask, for example – but those are still Zelda games at heart. They have all the necessary motifs.
What I’m talking about are games that go way off base to make a game with the name Zelda (or Link, Hyrule, etc.) appended to it, without actually being a Zelda game.
Let’s start with the CD-i games.
Just kidding. Those weren’t even made by Nintendo. Those were the product of another developer having the license to make Zelda games, so they took advantage of that and made something that, to many of us, didn’t actually happen. Seriously, block those ones from your mind.
Block what from your mind?
If this screenshot from one of the CD-i games looks like a black square, you’re doing it right.
With that out of the way, let’s get serious with Link’s Crossbow Training. This is the Twilight Princess spin-off that comes with a fancy mount for your Wii Remote and Nunchuck so you can hold them together like a crossbow. You then get to play as Link and shoot targets on the screen.
While I’m not against the concept as a whole, I don’t see why it had to be a standalone game. It could have easily been included in Twilight Princess as a minigame, much like Rollgoal, that little rolly ball game at the fishing place. Would you have bought that as a separate game?
Now available for $14.99! Includes a box you can mount your Wii Remote to so it feels like you’re actually playing a game!
For that matter, why is it a Zelda game? Why couldn’t it have just been Wii Crossbow? Replace Link with Miis, and it’s the same game. With a Mii as your avatar, you would be the one up there shooting targets instead of some hero guy taking a break from saving the world. That’s much more personal, and Link needs to get back to fighting Ganondorf anyway. Even better, add a few different game modes you can play with your friends, and you have a full game. Come to think of it, Wii Paintball would probably be pretty dang fun.
We already have Mario as a Jack of all Trades. He plays baseball, he races go-karts, and he’s even gone to the Olympics with Sonic the Hedgehog. But at least these spin-offs – for the most part – are fully-developed games. Link’s Crossbow Training is just target practice. And this is completely ignoring the Zelda purist in me that wants to scream that Link uses a bow, not a crossbow.
Okay, we’ve gone over one spin-off game. Please stay your torches and pitchforks for a moment. I’m about to tell you that Zelda II: The Adventure of Link is not a Zelda game.
Well, I mean, at least it has Zelda in it. I’m looking at you, Link’s Awakening!
Let me start off by giving this game the credit it’s due. It was pretty revolutionary at the time of its creation. It was a departure from the style of the original game, but that wasn’t really a problem because it was one of only two Zelda titles; there was nothing to call shenanigans on – especially with the way Super Mario Bros. 2 went (in any place other than Japan, at least). Zelda II is still rife with places to explore, upgrades to collect, and secrets to find.
But, in view of the massive scope of the Zelda series now, it’s an oddity, and a jarring change from the norm to new players. It’s a side-scrolling platformer, first off, whereas every other Zelda game before and since has been a top-down or third-person adventure. The combat is based on reaction time rather than careful strategy. There’s a level-up system, which takes away from the feeling of getting stronger by finding secrets, and turns it into grinding – which is just the video game equivalent of exercising.
I won’t say that I fully discount Zelda II as a Zelda game like the CD-i games (sorry to remind you of those again) but if you’re just getting into the Zelda series and you want something more like A Link to the Past, Wind Waker, or whatever other game you may have started on, you can probably skip Zelda II. It’s just nothing like any of the other games except for the inclusion of Link, Zelda, Ganon, and the introduction of Dark Link.
Let’s be honest, the Zelda series would not be the same without Dark Link.
But there isn’t even a boomerang or a bow – one or both of which are featured in every Zelda game before or since, making them staple items. And instead of tools, Link gains spells and abilities. Really, there’s just not much for Zelda fans in Zelda II. I’m not saying you should steer clear of it, though; like with the previous game, I should note that it’s not a bad game, and in fact it’s a challenging, rewarding game. However, you should at least know that you’re not going to find anything here that you’d expect to find in a game that calls itself Zelda.
Let’s talk about the future, now. Hyrule Warriors. Of course, I can’t say right now whether or not it’s a good game, because it’s not out yet, and I haven’t played it. However, I have played a little bit of Dynasty Warriors, and that’s kind of all that’s really needed to know what you’re getting into with this one.
The object of the game is to hack and slash through hordes of baddies and maintain control of all areas of the map. So far, from the trailers, there seem to be few puzzles and I will be surprised if there’s any exploration and adventuring to do. And though it seems like certain items may be helpful on the various bosses throughout the game I don’t think you’ll need to collect any specific tools to progress through the game.
Remember that horde battle near the end of Skyward Sword? This would have been a useful ability.
However, as countless people have pointed out before, the game is fan-service. There are going to be characters from all across the series, many of which should never actually meet. Seriously, Midna and Fi together at once? To channel the latter character, the probability of this making sense is approximately zero percent. On the one hand, yeah, it’s fun to see our favorite characters all together on the same game and all be playable.
But on the other hand, why make it a Zelda game at all? Does Nintendo just really like Koei Tecmo and want to help them sell more units by adding Zelda characters and settings to their game? In much the same way that replacing Link with Miis in Crossbow Training would result in the same game, taking Zelda out of Hyrule Warriors would just result in another Dynasty Warriors game.
But these are all based on my own opinion. I don’t think any of these three games are bad games, but they are not truly Zelda games to me. Zelda II gets a pass because of its timing and because it was meant in earnest, but Link’s Crossbow Training and Hyrule Warriors just seem like shameless cash-ins on one of Nintendo’s major cash cows.
For the record, I will be playing Hyrule Warriors when it comes out, because I’m still a sucker for all things Zelda. Until then, I’ll just play Tingle’s Rosy Rupeeland to hold myself over.
Hey fans! Time for another Hidden Triforce Top 5 list! This time, we’re going to put our wish list of items we’d like to see make their way back to the upcoming Zelda Wii U title. A few items (i.e. hookshot, bombs, and boomerang) are being omitted from this list as they’ll probably end up in the game as they’re more or less staples of 3D Zelda games.
#5 – A Spell Book
This would be a great way to really utilize the Wii U gamepad. How cool would it be if a little more magic returned to the Zelda series with a spell book that can hold spells similar to Din’s Fire or that could decipher old text like the Book of Mudora? It’d be no different than swapping the gamepad around like in Wind Waker HD and just select the spell needed. Perhaps instead of musical instruments and songs, maybe this game could focus on acquired spells to unlock dungeon areas and nearby secrets. This would be a great way to keep the mysticism of Zelda in the gameplay, along with bringing back magical elements that have been sorely missed lately.
#4) – The Beetle
Introduced in Skyward Sword, this little gadget was a life saver! There are a few improvements that could be done with the beetle for the Wii U, for example, predetermined paths that you can map out on the gamepad a la the boomerang in Phantom Hourglass in a dungeon room or something clever. As for full practical use, let it be an advanced version from Skyward Sword with a hint of the batarang from Arkahm City: Armored Edition.
The question to really ask is: do we just get one master beetle that does all, or do we try to revive the upgrade system from Skyward Sword for item upgrades?
#3) – The Rods
Going back to the suggestion of using spells and spell books, this suggestion continues the desire to see a little more magic in the game, and how cool would it be to use the fire rod, the ice rod, the sand rod, or even seeing the Dominion Rod return in a 3D Zelda game?
Or why not revisit the Rod of Seasons? Could you imagine how cool this vast world would look if you could alter the seasons at your whim?
The real trick is how to get these items to function in a 3D environment versus the 2D over-head environment where they thrive.
There’s a good chance pending if they’re successful in Hyrule Warriors that we might get to see these items in a full Zelda game.
#2) – The Spinner
Though pretty specific to Twilight Princess, the Spinner was a really clever item and would be cool to see a similar item appear for the Wii U. Though horseback is fun, it’d be great if this were able to replace a horse for those that prefer a different mode of transportation.
Perhaps if there were certain areas that were utilizing a track system, maybe similar to Spirit Tracks, then the Wii U gamepad could be utilized wonderfully here, too.
#1) – Beam Sword
More or less brought back in Skyward Sword with Skyward Strike, it’d be great to see Link get the ability to shoot beams from his sword. The only other 3D game to feature this is Majora’s Mask while using the Fierce Deity mask. This could be handy to take care of a few monsters that are closing in one way and then turn quick to another direction for a hack and slash attack. Based on what Nintendo is saying, Zelda Wii U wants to break new ground while still remaining faithful – what better want to stay faithful than by bringing back the most iconic feature of the NES Zelda games?
Though some of these items might be a stretch, this is what we’re hoping to see on the upcoming Zelda for the Wii U. What items would you like to see again?
We have already seen one trailer featuring Zelda from the upcoming Hyrule Warriors and now another has surfaced showcasing the Wind Waker. This weapon enables Zelda to use the power of the wind to vanquish foes with whirlwinds and such. Check out the trailer after the break...
It is I, your friendly neighborhood Zelda Eternity administrator, Elias, who secretly (but not really) likes Metroid more than Zelda. I know, you wanna chew me out, but worry not, as I have provided you an excellent opportunity to do so live on camera! How, you ask?
Because MHQthon 2014 is nigh! Beginning today at 2PM CT and going all the way into next week, the 4th annual marathon put on by Metroid HQ will commence. We’re playing through every single Metroid game for Child’s Play Charity, and plan to have lots of fun while making it a fun time for you too. (We’ll have prizes. You know you want prizes.)
But you may ask: Elias, why post about a marathon that’s about a series I probably don’t care about instead of further advertising the Zelda for Eternity marathon we have coming up? And to that I say: This one’s first and I do what I want.
In all seriousness though, if you’re a fan of Metroid or streaming personalities, then this is a marathon you will not want to miss. It’s Metroid HQ’s 10th anniversary this year, so we’re doing everything we can to make it as memorable as possible. It’s going to be a lot fun for everyone involved, so I’d highly recommend you at least check it out. The stream will be broadcast at metroidhq.com, but you can click the banner to get there as well. I’ll see you on the other side!
Hey, everyone! Alan is back with a new Spoils Bag episode all the way from VidCon 2014! He’s joined by our administrator Elias to talk about Hyrule Warriors, as well as answer some of your (our) questions. Check it out below!
But that’s not all! Check out two other Zelda-related videos after the jump featuring the dynamic duo again, this time doing a Zelda knowledge challenge on Alan’s channel and Elias talking about the Zelda creation myth on the All For Geek Alliance!
Zelda Wiki is an ongoing project. There is much work to be done and there are many ways you can help out by signing up to edit. We have guidelines and an enthusiastic staff to guide you along the way.
... that Kooloo-Limpah is a romanization of "kururinpa", the sound that Japanese people make when doing the "Cuckoo sign", a circling motion of the index finger at the ear or side of the head that signifies that a person is crazy?
NIWA - The Nintendo Independent Wiki Alliance
NIWA is a group of open-content encyclopedias based on Nintendo franchises.