Readers, I’m going to let you in on a little secret. Every day, once a day, give yourself a present. Don’t plan it. Don’t wait for it. Just let it happen. It could be a Red Rupee, your Grandma’s delicious soup, or a couple of awesome, inventive YouTube videos.
If that heavily altered quote sounded somewhat familiar to you, then you may be a fan of the ’90s murder mystery drama, Twin Peaks. YouTube user Adrian Volovets created a perfect cover of Twin Peaks‘ main theme and “Laura Palmer’s theme” using Link’s ocarina and Mikau’s Guitar of Waves in Majora’s Mask.
A winning combination, considering that both Twin Peaks and Majora’s Mask evoke a deeply unsettling mood and feature endangered townsfolk. Volovets even performed the instruments at in-game locations that look as though they could be from the show, with a cabin in one video and a creepy night-time setting in the other.
Fun fact: Director Takashi Tezuka revealed in 2010 that Twin Peaks was a huge inspiration for Link’s Awakening. ”At the time, Twin Peaks was rather popular. The drama was all about a small number of characters in a small town. So when it came to Link’s Awakening, I wanted to make something that, while it would be small enough in scope to easily understand, it would have deep and distinctive characteristics.”
NES Remix and NES Remix 2 have done a pretty decent job of covering the major games from the Nintendo Entertainment System and condensing them into WarioWare-style mini-games. So where do we go from here?
Director Koichi Hayashida revealed to IGN that he is open to the idea of a SNES, Game Boy or GBA Remix game.
“Well personally I’m a fan of those games, and I like them a lot. If there’s a big enough outpouring of support for these titles, it’s something I’d like to take a look at.”
Looks like it’s all down to the support of fans:
“Well, personally, I have a large desire to explore that very idea [of SNES/Game Boy/GBA games appearing in future Remix titles]. But it really harkens back to the answer I just gave. Does the marketplace want it or need it?”
“If we get a big enough cry for that, with a lot of people saying, ‘Hey, we’d love to see more of these perhaps for the SNES, Game Boy or Game Boy Advance,’ then it would be something we can take a look at.”
“Does the marketplace want it or need it?”
Depending on what Nintendo system the next potential instalment is based on, we could see sections of A Link to the Past, Link’s Awakening, Oracle of Ages/Seasons or Minish Cap (perhaps even some Four Swords?) thrown into the mix. If you love that idea, why not go tell Nintendo to make it happen?
Hayashida also explained why there are no 3DS versions of the NES Remix games.
“One of the easiest ways to answer that is to say, ‘I was working on 3D World, which was developed on Wii U. So I was already familiar with the system’s architecture and developing for that platform lent itself to the early stages of the project. But, if you step into the shadows a bit more, in order to accomplish what we wanted with NES Remix, and get the effect we wanted out of it and the value that we wanted it to have, we needed some more machine power.”
“I think the Wii U offered that up for us pretty easily, and it just would have been more difficult to do it for the 3DS. I think that’s really the answer. It’s just that the Wii U had the machine power we were looking for in order for us to build the software we envisioned from the get go.”
NES Remix 2, which includes mini-games based on Zelda II: Adventure of Link, is available tomorrow (April 25) in North America and Europe.
Nintendo Underdogs Reorchestrated (or NUREO for short) is a community and fan-driven project that is currently seeking funding on Kickstarter. This project is taking 20 of the best Nintendo songs, many of which do not get their due credit, and re-imagining them into amazing orchestral scores.
Many of Nintendo’s most famous songs have already been re-orchestrated through other fan projects such as Zelda ReOrchestrated. This compilation, led by Colin McIsaac, is looking to raise 6000 dollars to fully fund their project. To contribute head on over to their Kickstarter page.
Today’s Nintendo Direct focusing on the new Super Smash Bros games for Wii U and 3DS has been highly anticipated since its announcement, but no one could have predicted the glut of information that teased fans and made the release seem so far off. Out of that information, Zelda has most certainly gotten its fair share, so let’s get started. Keep in mind that these images have been print-screened by this intrepid reporter straight from the stream archive, so you won’t find them anywhere else!
See the specifics after the jump.
Early in the conference, we got a look at the new ways that music will be implemented in the new game. The example that was shown just happened to be of the Skyloft stage and revealed some Zelda songs that will be appearing on that stage. These include but are most likely not limited to:
Ballad of the Goddess in an original and brand new arrangement
Ocarina of Time Medley
That’s pretty cool, but Zelda fans are getting a lot more than music in this game. The already revealed Skyloft and Spirit Train stages, exclusive to Wii U and 3DS respectively, were shown in greater detail.
The Skyloft stage had its role as a Delfino-style scenery shifting stage reaffirmed, and the Spirit Train appears to share the rails with various other hazards.
We also got a peek at a few new Zelda-series items. The first that was shown was Skyward Sword’s Beetle, which appears to operate as some sort of throwable projectile. The second was the Bombchu, looking just like it did in its original Ocarina of Time iteration, and retaining its wall and ceiling crawling abilities.
We also got to check out an awesome new assist trophy containing Midna from Twilight Princess. While this does dash many fan’s hopes of her appearing as a fighter, it was still pretty cool to see her massive orange arm seizing and throwing players.
It was revealed during the Nintendo Direct that characters who transformed mid-match in previous Smash games will no longer have that ability, thus freeing up one of Zelda’s move slots. This slot will be filled by the Spirit Tracks-themed Phantom Slash. This new move is an off-beat projectile, producing a suit of attack-blocking Phantom armor, although the user should be wary that, like all other projectiles, it can be reflected.
But wait, what about Sheik? If Zelda can no longer transform into her (or him), then will *ahem* that character be appearing in Smash 4 at all? The answer is a resounding yes! Sheik will be appearing as a stand-alone fighter, now completely independent from Zelda. Sheik also gains two brand new moves, an explosive called the Burst Grenade and an acrobatic kick called the Bouncing Fish. Sheik’s announcement was accompanied by a brand new arrangement of the fan-favorite Gerudo Valley theme, which will no doubt be appearing in the game.
Throughout the presentation, “guess the trophy” contests were held in which a trophy would appear on screen and the viewer had a limited time to guess what it was before they were told. One of them happened to be Fi of Skyward Sword fame.
The last Zelda-related feature revealed in the Nintendo Direct had to do with the new Smash Run mode. This game mode, exclusive to the 3DS version, is essentially a rush to collect powerups from Subspace Army-style enemies before a battle between all participating players. It was shown that one of the enemies appearing in this mode will be a Stalfos taken straight from Ocarina of Time.
One last thing, the launch windows of the games have been confirmed. For the time being, Super Smash Bros for Nintendo 3DS will be launching sometime in summer, and Super Smash Bros for Wii U will be launching sometime in winter. With all the new information revealed driving up expectations, those dates can’t come soon enough.
Since Zelda’s first appearance in Super Smash Bros Melee, she has always come coupled together with her Ocarina of Time alter-ego, Sheik. However that will no longer be the case in Smash’s latest releases to the series.
As revealed in today’s Nintendo Direct, all split-persona characters are gone, including Zelda and Sheik. However, that does not mean an end to their characters, as both are still choosable, albeit standing alone.
Replacing Zelda’s transformation move, her “down-B”, is a new ability which summons a Phantom, working as both an offensive and defensive move. Sheik also has 2 new moves, including a bouncing grenade and a new kick, the “Bouncing Fish.”
In other Zelda themed Smash news, 2 new items were revealed, the Beetle from Skyward Sword and Bombchus. Several Zelda themed assist trophies were also shown, such as Midna and the Skull Kid.
What do you think about Zelda and Sheik being separated? Will this force you to change your go-to character selection? Let us know in the comments.
Throughout the entire Zelda series there are characters that are essential to the game’s story and others that aren’t quite as important. Some characters are memorable because they deliver comic relief to an otherwise dramatic story. Other characters are molded into our memory forever due to extreme annoyances. These are the characters to make my top five minor character list.
5 — Navi
To me, Navi, while important to the story’s progression, makes this list because of her constant “Hey! Listen!” You guys know exactly what I’m talking about. Every time you get to something for the first time, you have to listen to what she has to say. When you walk up to a door with vertical bars, she proceeds to tell you that the door cannot be opened normally and you must find a way to open it. If you discover a door with a lock and chain on it, she tells you the door is locked and you have to get a key in order to open it. C’mon, Navi. It’s obvious that you need a key to unlock the door. She stops you ever so often to hint at what you should be doing or where you should go next.
4 – Castle Guards
I don’t know about you, but I love the Hyrule Castle guards. They look all tough in their armor with those silver helmets and jousting sticks. One of my favorite parts of this game is sneaking past all the guards. Not because it’s difficult, but because it’s fun. It makes me feel mischievous and there’s just something super cool about running around similar to a spy, having to avoid being caught and thrown out of the castle just to start the process all over again that’s so intriguing.
3 – Mido
Mido? Who does he think he is, the leader of the Kokiri Forest? He’s so smug. He’s only jealous because the Great Deku Tree has called upon Link. I will give him this, he has spunk. No matter what happened or how popular Link was to become, Mido never changed. He was true to himself. Personally, I think it’d have been cool to see Mido playing a much bigger role than just trying to stop you from seeing The Great Deku Tree and going into The Lost Woods later in the game.
2 – Kaepora Gaebora
Say what you will about Kaepora Gaebora’s ability to trick you into listening to his advice multiple times, but he is important. You first run into Kaepora Gaebora as you’re leaving Kokiri Forest and he gives you some advice. He basically emphasizes your need to meet Princess Zelda right away. He pops up in a few random places here and there. You see him at the top of Death Mountain and he compliments you on your progress thus far and offers you a quick lift all the way to the bottom of the mountain. Some say that he is a distraction that only makes it take a bit longer to complete the game due to having to hear his advice every time you bump into him. Kind of similar to Navi, although she is much more annoying than him.
1 – Malon
Number one on this list, and my personal favorite minor character is Malon. First off, she’s so adorable with her red hair and her little outfit. She’s such a sweet, innocent little girl who teaches you the song to call upon your noble steed, Epona. Once you learn this song, no matter where you are in Hyrule Field, you can play Epona’s song and she’ll come running to your side. Another reason I picked Malon is because without Epona, you’re left walking, rolling and jumping across Hyrule’s incredibly vast kingdom which often times takes much longer than riding Epona. To me, having an innocent child only teach you one thing that is immensely helpful throughout around eighty percent of the game, shows how much one person—be it a small child or an adult—can have such an effect on an entire adventure. Not to mention Malon made it much easier to progress through the quest to rid the Hylian kingdom of Ganondorf. Thank you, Malon, for making transportation faster.
The Legend of Zelda has always had a multitude of characters to know and love. Of course, some characters are chosen for major roles while others are cast as very minor roles. For example, Link’s companion in each game is a vital part of the storyline and is a major player. Others such as Malon, who teaches you a song to call a character that essentially has nothing to do with plot development, aren’t quite as important to the main quest. Ocarina of Time isn’t the only great game in the series, but it is one of the most important to me as it was the very first Zelda title I ever played. So that’s my top five minor character list from OoT. Which characters made your list?
The Esquirebob Animations Youtube channel just recently posted an animation of the classic Legend of Zelda storyline, but with a unique and unusual twist: Link is fat.
It may sound simplistic and silly, but with high quality animation and a fitting original score, it actually has a sense of humor and charm that can be easily appreciated. Be sure to give it a watch if you like offbeat comedy.
Ever since Minecraft became a thing that people did, Zelda fans have been thinking of creative ways to take elements from the Zelda series and transplant them into Mojang’s indie phenomenon. Well just last week, a very well known Youtube personality, SethBling, figured out a way to make Zelda-style bombs in completely unmodified Minecraft.
Ghirahim (Pronounced /gɪər rɑː ˈhiːm/, geer-rah-HEEM) is one of two primary antagonists featured in Skyward Sword. He is a figure of authority in the land below Skyloft, and he thinks quite highly of himself, preferring to be called Lord Ghirahim. His main objective is continuously hunting for Zelda, in order to use her spirit as a goddess for his plan to resurrect his master, Demise. Although at first Ghirahim thinks little of Link and his presence, the Demon Lord grows frustrated and erratic as he realizes the young hero is an obstacle to his plans.
Zelda Weapons in the Middle Ages - Wiki editor Midnafan321 looks at the various weapons in the Zelda series and compares them to ones that were used in the Middle Ages. An interesting, factual-based article that sheds light to the history behind Zelda weapons.
If you'd like to discuss this article, head over to its talk page.
... that Kooloo-Limpah is a romanization of "kururinpa", the sound that Japanese people make when doing the "Cuckoo sign", a circling motion of the index finger at the ear or side of the head that signifies that a person is crazy?
NIWA - The Nintendo Independent Wiki Alliance
NIWA is a group of open-content encyclopedias based on Nintendo franchises.