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|gender = Female
 
|gender = Female
 
|game = {{TLoZ}}<br>{{TAoL}}<br>{{OoT}}<br>{{OoA}}<br>{{OoS}}<br>{{TWW}}<br>{{SS}}<br>{{ALBW}}
 
|game = {{TLoZ}}<br>{{TAoL}}<br>{{OoT}}<br>{{OoA}}<br>{{OoS}}<br>{{TWW}}<br>{{SS}}<br>{{ALBW}}
|other = {{HW}}<br>[[The Legend of Zelda (Comic)|''The Legend of Zelda'' comic]]<br>''[[The Shadow Prince]]''<br>{{WoG}}<br>{{Manga|OoA}}
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|other = [[The Legend of Zelda (Comic)|''The Legend of Zelda'' comic]]<br>''[[The Shadow Prince]]''<br>{{TWoG}}<br>{{Manga|OoA}}<br>{{HW}}<br>{{HWL}}
|era = [[Zelda Timeline#The Era of the Hero of Time|Era of the Hero of Time]]
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|era = [[Zelda Timeline#The Sky Era|Sky Era]]<br>[[Zelda Timeline#The Era of the Hero of Time|Era of the Hero of Time]]<br>[[Zelda Timeline#The Era of Light and Dark|Era of Light and Dark]]<br>[[Zelda Timeline#The Era of Decline|Era of Decline]]
[[Zelda Timeline#The Era of Light and Dark|Era of Light and Dark]]
 
 
|family = [[Impaz]] <small>(implied relation)</small>
 
|family = [[Impaz]] <small>(implied relation)</small>
 
|voice actor(s) = Eve Karpf
 
|voice actor(s) = Eve Karpf
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{{Image|image=Old Woman SS.png|align=right|size=214px|caption=Official artwork of the aged Impa}}
 
{{Image|image=Old Woman SS.png|align=right|size=214px|caption=Official artwork of the aged Impa}}
   
The young Impa remains in the distant past, her own time period, with Zelda and watches over her as she enters a deep slumber in the [[Temple of Hylia]] to keep the seal on Demise, who had only recently been sealed by her goddess incarnation, strong in that period of time. After the eradication of Demise outside of the temple in present, a very aged Impa witnesses Zelda finally awaken from her ancient slumber and briefly reunite with Link. The short-lived reunion is interrupted by an aggravated Ghirahim, who then kidnaps the newly awakened Zelda and proceeds through the second Gate of Time that is located in center of the temple, going to the temple's distant past. There, young Impa, still guarding the sleeping Zelda from earlier in their timelines, is attacked and wounded by the demon lord.<ref>{{cite|It's Ghirahim... He appeared out of thin air and got the drop on me. Don't worry about me... You must chase after him! He ran through the great doors at the front of the temple. You may yet catch him before it's too late. Hurry!|Impa|SS}}</ref> Once Demise is successfully revived and sealed once more by Link, the young Impa congratulates him on his world-saving accomplishment. Much to the present Zelda's tearful wishes, Impa explains that she is a being of that age and must stay behind to take care of the Gate of Time and the [[Master Sword]].<ref>{{cite|Zelda, Your Grace, you possess the memories of the goddess. You must understand why that is not possible. I am a being of this age. My place is here. You must return to your own time. I will take care of the gate once you have passed through. [...] The last remnants of Demise are decaying slowly within the sword. Someone must stay behind to watch over this blade.|Impa|SS}}</ref> She tells Zelda not to despair and promises that they will surely meet again one day, to which Zelda gives Impa one of her bracelets as a token of their friendship and the time they spent together before returning the present.<ref>{{cite|Do not despair, Zelda. You and I will surely meet again someday.|Impa|SS}}</ref>
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The young Impa remains in the distant past, her own time period, with Zelda and watches over her as she enters a deep slumber in the [[Temple of Hylia]] to keep the seal on Demise, who had only recently been sealed by her goddess incarnation, strong in that period of time. After the eradication of Demise outside of the temple in present, a very aged Impa witnesses Zelda finally awaken from her ancient slumber and briefly reunite with Link. The short-lived reunion is interrupted by an aggravated Ghirahim, who then kidnaps the newly awakened Zelda and proceeds through the second Gate of Time that is located in center of the temple, going to the temple's distant past. There, young Impa, still guarding the sleeping Zelda from earlier in their timelines, is attacked and wounded by the demon lord.<ref>{{Cite|It's Ghirahim... He appeared out of thin air and got the drop on me. Don't worry about me... You must chase after him! He ran through the great doors at the front of the temple. You may yet catch him before it's too late. Hurry!|Impa|SS}}</ref> Once Demise is successfully revived and sealed once more by Link, the young Impa congratulates him on his world-saving accomplishment. Much to the present Zelda's tearful wishes, Impa explains that she is a being of that age and must stay behind to take care of the Gate of Time and the [[Master Sword]].<ref>{{cite|Zelda, Your Grace, you possess the memories of the goddess. You must understand why that is not possible. I am a being of this age. My place is here. You must return to your own time. I will take care of the gate once you have passed through. [...] The last remnants of Demise are decaying slowly within the sword. Someone must stay behind to watch over this blade.|Impa|SS}}</ref> She tells Zelda not to despair and promises that they will surely meet again one day, to which Zelda gives Impa one of her bracelets as a token of their friendship and the time they spent together before returning the present.<ref>{{Cite|Do not despair, Zelda. You and I will surely meet again someday.|Impa|SS}}</ref>
   
 
Once again in the present, an aged Impa awaits the return of the young heroes. As they step out of the Gate of Time, it closes behind them and disappears, revealing her to be behind it. As the heroes approach her, the bracelet given to her by Zelda many years earlier is visible to them, revealing she is indeed the same young, tanned and slender woman they had left behind in the past. She smiles at Zelda, telling her that they indeed did meet again.<ref>{{cite|...See? I told you we'd meet again.|Impa|SS}}</ref> She then falls silent, steps backwards slightly and fades away into light, passing away. The bracelet given to her by Zelda falls to the floor and Zelda mourns her passing, thanking her for everything she did to help them.<ref>{{cite|Impa... Thank you. Thank you for everything.|Zelda|SS}}</ref>
 
Once again in the present, an aged Impa awaits the return of the young heroes. As they step out of the Gate of Time, it closes behind them and disappears, revealing her to be behind it. As the heroes approach her, the bracelet given to her by Zelda many years earlier is visible to them, revealing she is indeed the same young, tanned and slender woman they had left behind in the past. She smiles at Zelda, telling her that they indeed did meet again.<ref>{{cite|...See? I told you we'd meet again.|Impa|SS}}</ref> She then falls silent, steps backwards slightly and fades away into light, passing away. The bracelet given to her by Zelda falls to the floor and Zelda mourns her passing, thanking her for everything she did to help them.<ref>{{cite|Impa... Thank you. Thank you for everything.|Zelda|SS}}</ref>
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===''Ocarina of Time''===
 
===''Ocarina of Time''===
[[File:Impa.jpg|thumb|right|Impa from ''Ocarina of Time'']]
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[[File:Impa OoT 3D.png|right|120px]]
In {{OoT}}, Impa was born and raised in [[Kakariko Village]],<ref name=Quote3>{{Cite|You brave lad... We must protect this beautiful land of [[Hyrule]]! Take a good look at that mountain. That is [[Death Mountain]], home of the [[Goron]]s. They hold the [[Spiritual Stones#Goron's Ruby|Spiritual Stone of Fire]]. At the foot of Death Mountain you will find my village, [[Kakariko Village|Kakariko]]. That is where I was born and raised. You should talk to some of the villagers there before you go up Death Mountain. The [[Zelda's Lullaby|song]] I just taught you has some mysterious power. Only [[Royal Family of Hyrule|Royal Family]] members are allowed to learn this song. Remember, it will help to prove your connection with the Royal Family. The [[Princess Zelda|Princess]] is waiting for you to return to the [[Hyrule Castle|castle]] with the stones. All right. We're counting on you!|Impa|OoT}}</ref> the village of the [[Sheikah]].<ref>{{cite|This used to be the great Impa's house, but she doesn't live here any longer. It is now open to all villagers. You are free to go on in. [[Kakariko Village|This village]] used to be a [[Sheikah]] village, but the great Impa opened it to everyone.|Soldier in Kakariko Village|OoT}}</ref> She was selected as [[Princess Zelda]]'s attendant and likely left her village around that time, giving it to the people of other races.<ref>{{cite|Hello there, son. Zelda's attendant, the great Impa, opened this village to the common people. We have only a small population now, but someday this place will be as lively as Hyrule Castle Town! Oh, yes! It will! Climb up the stairs at the north end of the village to find the trail that leads up Death Mountain. But you need the King's permission to actually go up the mountain.|Soldier in Kakariko Village|OoT}}</ref> Though [[Hyrule Castle]] became her new home,<ref>{{cite|Have you heard the legend of the "Shadow Folk"? They are the Sheikah...the shadows of the Hylians. They say they swore allegiance to the King of Hyrule and guarded the Royal Family. But with the long peace, no one has seen a Sheikah around here for a long time. However... I heard there is one Sheikah woman living in the castle...|Man in Hyrule Castle Town|OoT}}</ref> she still kept a watching eye over Kakariko though,<ref>{{cite|I am the boss of the [[Carpenters]] that Impa hired to improve this village and make it into a true city! But young men these days don't have any ambition... Do you know what I mean, kid? My workers are just running aimlessly around the village, and they're not making any progress at all... Even my own son doesn't have a job, and he just wanders around all day! They're all worthless, I tell you!!|Carpenters' Boss|OoT}}</ref> but most of her attention went to the young princess. Until Link came along, Impa was the only one who believed her visions.
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In {{OoT}}, Impa was born and raised in [[Kakariko Village]],<ref name=Quote3>{{Cite|You brave lad... We must protect this beautiful land of Hyrule! Take a good look at that mountain. That is Death Mountain, home of the Gorons. They hold the Spiritual Stone of Fire. At the foot of Death Mountain you will find my village, Kakariko. That is where I was born and raised. You should talk to some of the villagers there before you go up Death Mountain. The song I just taught you has some mysterious power. Only Royal Family members are allowed to learn this song. Remember, it will help to prove your connection with the Royal Family. The Princess is waiting for you to return to the castle with the stones. All right. We're counting on you!|Impa|OoT}}</ref> the village of the [[Sheikah]].<ref>{{Cite|This used to be the great Impa's house, but she doesn't live here any longer. It is now open to all villagers. You are free to go on in. This village used to be a Sheikah village, but the great Impa opened it to everyone.|Soldier|OoT}}</ref> She was selected as [[Princess Zelda]]'s attendant and likely left her village around that time, giving it to the people of other races.<ref>{{Cite|Hello there, son. Zelda's attendant, the great Impa, opened this village to the common people. We have only a small population now, but someday this place will be as lively as Hyrule Castle Town! Oh, yes! It will! Climb up the stairs at the north end of the village to find the trail that leads up Death Mountain. But you need the King's permission to actually go up the mountain.|Soldier|OoT}}</ref> Though [[Hyrule Castle]] became her new home,<ref>{{Cite|Have you heard the legend of the "Shadow Folk"? They are the Sheikah...the shadows of the Hylians. They say they swore allegiance to the King of Hyrule and guarded the Royal Family. But with the long peace, no one has seen a Sheikah around here for a long time. However... I heard there is one Sheikah woman living in the castle...|Man in Hyrule Castle Town|OoT}}</ref> she still kept a watching eye over Kakariko though,<ref>{{Cite|I am the boss of the Carpenters that Impa hired to improve this village and make it into a true city! But young men these days don't have any ambition... Do you know what I mean, kid? My workers are just running aimlessly around the village, and they're not making any progress at all... Even my own son doesn't have a job, and he just wanders around all day! They're all worthless, I tell you!!|Mutoh|OoT}}</ref> but most of her attention went to the young princess. Until Link came along, Impa was the only one who believed her visions.
   
Link met Impa for the first time in [[Hyrule Castle]], where she taught him "[[Zelda's Lullaby]]."<ref>{{Cite|I am Impa of the [[Sheikah]]s. I am responsible for protecting Princess Zelda. Everything is exactly as the Princess foretold. You are a courageous boy... You are heading out on a big, new adventure, aren't you? My role in the Princess's dream was to teach a melody to the one from the forest. This is an ancient melody passed down by the Royal Family. I have played this song for Princess Zelda as a lullaby ever since she was a baby... There is mysterious power in these notes. Now listen carefully... Memorize this song...|Impa|OoT}}</ref> She then helped him leave the castle.<ref>{{cite|If the castle soldiers find you, there will be trouble. Let me lead you out of the castle.|Impa|OoT}}</ref> Outside, she advised Link to head to [[Death Mountain]] to find the next [[Spiritual Stones|Spiritual Stone]]<ref name=Quote3/> and returned to the princess. Unfortunately, while Link was searching for the remaining Spiritual Stones, [[Ganon]]dorf attacked [[Hyrule Castle]]. Impa took Princess Zelda and fled the castle with her.<ref>{{cite|The one riding on the white horse holding the little girl... Wasn't that a legendary Sheikah?|Man in Hyrule Castle Town|OoT}}.</ref> She only barely managed to escape Ganondorf and stayed in hiding with the princess for seven years. It is likely that she was the one who raised Zelda during those years and taught her what she had to know to pass off as a Sheikah. Impa also kept protecting Kakariko Village to her best effort.<ref>{{cite|This is the great Impa's house! The great Impa has gone to the graveyard to seal up the humongous creature there. Since Ganondorf appeared, many monsters have been sighted around here. Only the great Impa has kept peace in our village. You have to remember that, young man! Oh well. Speaking of the great Impa, she hasn't come back yet. I wonder what happened to her?|Man in Kakariko Village|OoT}}</ref>
+
Link met Impa for the first time in [[Hyrule Castle]], where she taught him "[[Zelda's Lullaby]]".<ref>{{Cite|I am Impa of the Sheikahs. I am responsible for protecting Princess Zelda. Everything is exactly as the Princess foretold. You are a courageous boy... You are heading out on a big, new adventure, aren't you? My role in the Princess's dream was to teach a melody to the one from the forest. This is an ancient melody passed down by the Royal Family. I have played this song for Princess Zelda as a lullaby ever since she was a baby... There is mysterious power in these notes. Now listen carefully... Memorize this song...|Impa|OoT}}</ref> She then helped him leave the castle.<ref>{{Cite|If the castle soldiers find you, there will be trouble. Let me lead you out of the castle.|Impa|OoT}}</ref> Outside, she advised Link to head to [[Death Mountain]] to find the next [[Spiritual Stone]]<ref name=Quote3/> and returned to the princess. However, while Link was searching for the remaining Spiritual Stones, [[Ganon]]dorf attacked [[Hyrule Castle]], forcing Impa to flee with Princess Zelda.<ref>{{Cite|The one riding on the white horse holding the little girl... Wasn't that a legendary Sheikah?|Man in Hyrule Castle Town|OoT}}.</ref> She barely managed to escape Ganondorf and stayed in hiding with the princess for seven years. It is likely that she was the one who raised Zelda during those years and taught her what she had to know to pass off as a Sheikah. Impa also kept protecting Kakariko Village to her best effort.<ref>{{Cite|This is the great Impa's house! The great Impa has gone to the graveyard to seal up the humongous creature there. Since Ganondorf appeared, many monsters have been sighted around here. Only the great Impa has kept peace in our village. You have to remember that, young man! Oh well. Speaking of the great Impa, she hasn't come back yet. I wonder what happened to her?|Man in Kakariko Village|OoT}}</ref>
   
When Zelda was old enough to take care of herself, Impa started focusing on her old village again. An [[Bongo Bongo|old evil]] that had plagued Kakariko Village in the past and that was locked up by Impa, had returned. Impa went to the [[Shadow Temple]] in order to lock the creature up again. When Link went to Kakariko Village after his seven year slumber, Sheik greeted him and told him about Impa.<ref>{{Cite|Looks like you're coming around... Link... A terrible thing has happened! The evil shadow spirit has been released! Impa, the leader of Kakariko Village, had sealed the evil shadow spirit in the bottom of the well.... But the force of the evil spirit got so strong, the seal of the well broke, and it escaped into the world!! I believe Impa has gone to the Shadow Temple to seal it up again, but...she will be in danger without any help! Link! Impa is one of the six Sages. Destroy the evil shadow spirit and save Impa! There is an entrance to the Shadow Temple beneath the graveyard behind this village. The only thing I can do for you is teach you the melody that will lead you to the Shadow Temple... This is the melody that will draw you into the infinite darkness that absorbs even time... Listen to this, the Nocturne of Shadow!! Let me take care of the village! I'm counting on you, Link!|Sheik|OoT}}</ref> Link followed Impa into the Shadow Temple and was able to kill the creature, awakening Impa as the [[Sage|Sage of Shadows]]. As her new duty as a Sage prevented her from being at Princess Zelda's side, her final words to Link were a request to protect the princess on her behalf.<ref>{{Cite|The boy with the noble Zelda's Ocarina...As I expected, you have come. I am Impa, one of the Sheikah. I am Princess Zelda's caretaker, and I am also the Sage who guards the Shadow Temple. We Sheikah have served the royalty of Hyrule from generation to generation as attendants. However... On that day seven years ago, Ganondorf suddenly attacked... and Hyrule Castle surrendered after a short time. Ganondorf's target was one of the keys to the Sacred Realm...the hidden treasure of the Royal Family... The Ocarina of Time! My duty bound me to take Zelda out of Ganondorf's reach. When last I saw you, as we made our escape from the castle, you were just a lad... Now I see that you have become a fine hero... There's nothing to worry about... The Princess is safe now. Soon, you'll meet Princess Zelda face-to-face, and she will explain everything... That is when we, the six Wise Ones, will seal up the Evil King and return peace to Hyrule. I have to stay here... You go to Princess Zelda's side and protect her on my behalf. Now I put my power, which should be helpful to you, into this Medallion!|Impa|OoT}}</ref> Before leaving, Link received the [[Medallions#Shadow Medallion|Shadow Medallion]] from her.<ref>{{Cite|You received the Shadow Medallion! Impa awakens as a Sage and adds her power to yours!|N/A|OoT}}</ref>
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When Zelda was old enough to take care of herself, Impa started focusing on her old village again. An [[Bongo Bongo|old evil]] that had plagued Kakariko Village in the past and that was locked up by Impa, had returned. Impa went to the [[Shadow Temple]] in order to imprison the creature again. When Link went to Kakariko Village after his seven year slumber, Sheik greeted him and told him about Impa.<ref>{{Cite|Looks like you're coming around... Link... A terrible thing has happened! The evil shadow spirit has been released! Impa, the leader of Kakariko Village, had sealed the evil shadow spirit in the bottom of the well.... But the force of the evil spirit got so strong, the seal of the well broke, and it escaped into the world!! I believe Impa has gone to the Shadow Temple to seal it up again, but...she will be in danger without any help! Link! Impa is one of the six Sages. Destroy the evil shadow spirit and save Impa! There is an entrance to the Shadow Temple beneath the graveyard behind this village. The only thing I can do for you is teach you the melody that will lead you to the Shadow Temple... This is the melody that will draw you into the infinite darkness that absorbs even time... Listen to this, the Nocturne of Shadow!! Let me take care of the village! I'm counting on you, Link!|Sheik|OoT}}</ref> Link followed Impa into the Shadow Temple and was able to kill the creature, awakening Impa as the [[Sage|Sage of Shadows]]. As her new duty as a Sage prevented her from being at Princess Zelda's side, her final words to Link were a request to protect the princess on her behalf.<ref>{{Cite|The boy with the noble Zelda's Ocarina... As I expected, you have come. I am Impa, one of the Sheikah. I am Princess Zelda's caretaker, and I am also the Sage who guards the Shadow Temple. We Sheikah have served the royalty of Hyrule from generation to generation as attendants. However... On that day seven years ago, Ganondorf suddenly attacked... and Hyrule Castle surrendered after a short time. Ganondorf's target was one of the keys to the Sacred Realm...the hidden treasure of the Royal Family... The Ocarina of Time! My duty bound me to take Zelda out of Ganondorf's reach. When last I saw you, as we made our escape from the castle, you were just a lad... Now I see that you have become a fine hero... There's nothing to worry about... The Princess is safe now. Soon, you'll meet Princess Zelda face-to-face, and she will explain everything... That is when we, the six Wise Ones, will seal up the Evil King and return peace to Hyrule. I have to stay here... You go to Princess Zelda's side and protect her on my behalf. Now I put my power, which should be helpful to you, into this Medallion!|Impa|OoT}}</ref> Before leaving, Link received the [[Medallions#Shadow Medallion|Shadow Medallion]] from her.<ref>{{Cite|You received the Shadow Medallion! Impa awakens as a Sage and adds her power to yours!|N/A|OoT}}</ref>
   
 
When Link defeated Ganon, Impa and the other Sages bundled their powers to seal away Ganon. During the ending, she could be seen overlooking a celebrating [[Hyrule]] on [[Death Mountain]] with the other Sages.
 
When Link defeated Ganon, Impa and the other Sages bundled their powers to seal away Ganon. During the ending, she could be seen overlooking a celebrating [[Hyrule]] on [[Death Mountain]] with the other Sages.
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An aged Impa is once again Zelda's nursemaid and one of the descendants of the Seven [[Sages]]. <!--appearance with Pendant of Courage--> Impa goes missing some time after Link clears the {{c|Eastern Palace|albw}}, having been kidnapped by [[Yuga]] and turned into a [[Painting]]. Yuga eventually uses Impa and the rest of the Sages' power to release [[Ganon]] from his seal, in order to merge with the Demon King. Yuga then hides Impa's Painting within {{c|Turtle Rock|albw}}, a magma-filled prison located in the middle of Lorule's Lake Hylia.
 
An aged Impa is once again Zelda's nursemaid and one of the descendants of the Seven [[Sages]]. <!--appearance with Pendant of Courage--> Impa goes missing some time after Link clears the {{c|Eastern Palace|albw}}, having been kidnapped by [[Yuga]] and turned into a [[Painting]]. Yuga eventually uses Impa and the rest of the Sages' power to release [[Ganon]] from his seal, in order to merge with the Demon King. Yuga then hides Impa's Painting within {{c|Turtle Rock|albw}}, a magma-filled prison located in the middle of Lorule's Lake Hylia.
   
After Link rescues Impa from Turtle Rock, she acknowledges him as the hero of this era. Once each of the Seven Sages are rescued, they use their power to summon the Triforce of Courage; Impa then exhorts Link to return to [[Lorule Castle]] and use the Triforce to defeat [[Yuga Ganon]].<ref>{{cite|Yet as Hyrule is facing the same threat as in the legend of old, you have so much more to endure.|Impa|ALBW}}</ref><ref>{{cite|You have claimed the power of the gods Link. With it you can stop the return of the Demon King-and thwart his evil ambitions. Now hero, you must take your battle to Lorule Castle, there awaits the Demon King.|Impa|ALBW}}</ref>
+
After Link rescues Impa from Turtle Rock, she acknowledges him as the hero of this era. Once each of the Seven Sages are rescued, they use their power to summon the Triforce of Courage; Impa then exhorts Link to return to [[Lorule Castle]] and use the Triforce to defeat [[Yuga Ganon]].<ref>{{Cite|Yet as Hyrule is facing the same threat as in the legend of old, you have so much more to endure.|Impa|ALBW}}</ref><ref>{{Cite|You have claimed the power of the gods Link. With it you can stop the return of the Demon King-and thwart his evil ambitions. Now hero, you must take your battle to Lorule Castle, there awaits the Demon King.|Impa|ALBW}}</ref>
 
{{clear}}
 
{{clear}}
   
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[[File:AoL pg4.jpg|thumb|150px|right|Impa observing Link's Triforce insignia]]
 
[[File:AoL pg4.jpg|thumb|150px|right|Impa observing Link's Triforce insignia]]
 
In ''The Adventure of Link'', several seasons passed since Ganon was defeated by Link in ''The Legend of Zelda'' and Impa had resumed her normal duties. One day, Link came to her because he worries about a [[Triforce|strange mark]] that had appeared on his hand.<ref>[http://gallery.zeldalegends.net/displayimage.php?pid=429&fullsize=1 ''The Adventure of Link'' Manual; Page 3-4]</ref> When Impa saw the mark, she was initially startled, but quickly regained her composure. She then took Link to a door in [[North Castle]] that only the members of her family knew how to open. In the room behind the door lay a [[Sleeping Zelda|princess of Hyrule]] from ancient times and before Link could ask any questions, Impa told the princess' story.<ref>[http://gallery.zeldalegends.net/displayimage.php?pid=430&fullsize=1 ''The Adventure of Link'' Manual; Page 5-6]</ref> When she was done telling, she picked up six [[Crystal]]s and a scroll lying on a stand next to the altar and gave them to Link. She explained that these items were handed down in her family for generations while waiting for the one who was chosen by destiny to save the princess.<ref>[http://gallery.zeldalegends.net/displayimage.php?pid=432&fullsize=1 ''The Adventure of Link'' Manual; Page 7-8]</ref><ref>[http://gallery.zeldalegends.net/displayimage.php?pid=431&fullsize=1 ''The Adventure of Link'' Manual; Page 9-10]</ref> She implored Link to follow his destiny and save the princess, to which he agreed.<ref>[http://gallery.zeldalegends.net/displayimage.php?pid=433&fullsize=1 ''The Adventure of Link'' Manual; Page 11-12]</ref>
 
In ''The Adventure of Link'', several seasons passed since Ganon was defeated by Link in ''The Legend of Zelda'' and Impa had resumed her normal duties. One day, Link came to her because he worries about a [[Triforce|strange mark]] that had appeared on his hand.<ref>[http://gallery.zeldalegends.net/displayimage.php?pid=429&fullsize=1 ''The Adventure of Link'' Manual; Page 3-4]</ref> When Impa saw the mark, she was initially startled, but quickly regained her composure. She then took Link to a door in [[North Castle]] that only the members of her family knew how to open. In the room behind the door lay a [[Sleeping Zelda|princess of Hyrule]] from ancient times and before Link could ask any questions, Impa told the princess' story.<ref>[http://gallery.zeldalegends.net/displayimage.php?pid=430&fullsize=1 ''The Adventure of Link'' Manual; Page 5-6]</ref> When she was done telling, she picked up six [[Crystal]]s and a scroll lying on a stand next to the altar and gave them to Link. She explained that these items were handed down in her family for generations while waiting for the one who was chosen by destiny to save the princess.<ref>[http://gallery.zeldalegends.net/displayimage.php?pid=432&fullsize=1 ''The Adventure of Link'' Manual; Page 7-8]</ref><ref>[http://gallery.zeldalegends.net/displayimage.php?pid=431&fullsize=1 ''The Adventure of Link'' Manual; Page 9-10]</ref> She implored Link to follow his destiny and save the princess, to which he agreed.<ref>[http://gallery.zeldalegends.net/displayimage.php?pid=433&fullsize=1 ''The Adventure of Link'' Manual; Page 11-12]</ref>
  +
 
==Adult Timeline==
 
==Adult Timeline==
 
===''The Wind Waker''===
 
===''The Wind Waker''===
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===''The Legend of Zelda'' comic===
 
===''The Legend of Zelda'' comic===
 
[[File:Impa (VC).png|thumb|right|Impa in the comic]]
 
[[File:Impa (VC).png|thumb|right|Impa in the comic]]
Impa's appearance in [[The Legend of Zelda (Comic)|''The Legend of Zelda'' comic]] is very similar to that of her ''The Legend of Zelda'' and ''The Adventure of Link'' depiction, and she only briefly appears in three stories out of the twelve featured in the comic, including ''[[The Legend of Zelda (Comic)/Issue 1#He Also Serves|He Also Serves]]'', ''[[The Legend of Zelda (Comic)/Issue 5#Day of the Triforce|Day of the Triforce]]'', and ''[[Choices]]''. She is Princess Zelda's nursemaid<ref>{{cite book|quote=Zelda sent her loyal nursemaid Impa to find this hero...|book=The Legend of Zelda|publisher=Valiant Comics|page=Prologue [Issue 1]}}</ref> and is wise in all things concerning the land of [[Hyrule]] and the [[Triforce]]. Because of this, her advice to Link and Zelda is crucial in their quest to protect the kingdom from Ganon. In ''[[The Legend of Zelda (Comic)/Issue 1#He Also Serves|He Also Serves]]'', Impa is the one that warns Link, through the prophetic words of the Triforce of Wisdom, that Hyrule could fall at the hands of Ganon if the young hero leaves the [[North Palace]] to accompany the princess to another town in the kingdom.<ref>{{cite book|quote=Hyrule's North Palace destroyed. Ganon triumphant. Link doomed. Zelda's people enslaved. All these things will come to pass...if Link leaves the North Palace today. [...] Yes, Zelda! There can be no mistake. The Triforce of Wisdom predicted it to me this morning. Link, you must not leave the palace!|book=The Legend of Zelda|publisher=Valiant Comics|page=1 [He Also Serves]}}</ref> She also explains to Zelda that the Triforce of Wisdom cannot be used as a weapon, but instead as guidance to be able to wield the sacred [[Silver Arrow]].<ref>{{cite book|quote='''No!''' The Triforce of Wisdom is not a weapon. But it can grant you the wisdom that will help you use the weapons of truth and light! Find a Silver Arrow. If your heart is true, the Triforce will help you use it to destroy Ganon.|book=The Legend of Zelda|publisher=Valiant Comics|page=4 [Choices]}}</ref> When Zelda goes to Impa and worriedly tells her that the Triforce of Wisdom has disappeared,<ref>{{cite book|quote=Impa! The Triforce of Wisdom--! It's GONE!|book=The Legend of Zelda|publisher=Valiant Comics|page=1}}</ref> Impa explains to her that it is because the ''[[The Legend of Zelda (Comic)/Issue 5#Day of the Triforce|Day of the Triforce]]'' has arrived, which causes all three Triforce pieces to disappear for one day every decade.<ref>{{cite book|quote=Yes, Zelda! The day has come... Once each day, princess, all three Triforces--Wisdom, Power, and Courage--disappear from Hyrule for one day, from dawn to dusk!|book=The Legend of Zelda|publisher=Valiant Comics|page=1}}</ref>
+
Impa's appearance in [[The Legend of Zelda (Comic)|''The Legend of Zelda'' comic]] is very similar to that of her ''The Legend of Zelda'' and ''The Adventure of Link'' depiction, and she only briefly appears in three stories out of the twelve featured in the comic, including ''[[The Legend of Zelda (Comic)/Issue 1#He Also Serves|He Also Serves]]'', ''[[The Legend of Zelda (Comic)/Issue 5#Day of the Triforce|Day of the Triforce]]'', and ''[[Choices]]''. She is Princess Zelda's nursemaid<ref>{{cite book|quote=Zelda sent her loyal nursemaid Impa to find this hero...|book=The Legend of Zelda|publisher=Valiant Comics|page=Prologue [Issue 1]}}</ref> and is wise in all things concerning the land of [[Hyrule]] and the [[Triforce]]. Because of this, her advice to Link and Zelda is crucial in their quest to protect the kingdom from Ganon. In ''[[The Legend of Zelda (Comic)/Issue 1#He Also Serves|He Also Serves]]'', Impa is the one that warns Link, through the prophetic words of the Triforce of Wisdom, that Hyrule could fall at the hands of Ganon if the young hero leaves the [[North Palace]] to accompany the princess to another town in the kingdom.<ref>{{cite book|quote=Hyrule's North Palace destroyed. Ganon triumphant. Link doomed. Zelda's people enslaved. All these things will come to pass...if Link leaves the North Palace today. [...] Yes, Zelda! There can be no mistake. The Triforce of Wisdom predicted it to me this morning. Link, you must not leave the palace!|book=The Legend of Zelda|publisher=Valiant Comics|page=1 [He Also Serves]}}</ref> She also explains to Zelda that the Triforce of Wisdom cannot be used as a weapon, but instead as guidance to be able to wield the sacred [[Silver Arrow]].<ref>{{cite book|quote='''No!''' The Triforce of Wisdom is not a weapon. But it can grant you the wisdom that will help you use the weapons of truth and light! Find a Silver Arrow. If your heart is true, the Triforce will help you use it to destroy Ganon.|book=The Legend of Zelda|publisher=Valiant Comics|page=4 [Choices]}}</ref> When Zelda goes to Impa and worriedly tells her that the Triforce of Wisdom has disappeared,<ref>{{cite book|quote=Impa! The Triforce of Wisdom--! It's GONE!|book=The Legend of Zelda|publisher=Valiant Comics|page=1}}</ref> Impa explains to her that it is because the ''[[The Legend of Zelda (Comic)/Issue 5#Day of the Triforce|Day of the Triforce]]'' has arrived, which causes all three Triforce pieces to disappear for one day every decade.<ref>{{cite book|quote=Yes, Zelda! The day has come... Once each day, princess, all three Triforces--Wisdom, Power, and Courage--disappear from Hyrule for one day, from dawn to dusk!|book=The Legend of Zelda|publisher=Valiant Comics|page=1}}</ref>
   
 
===''The Shadow Prince''===
 
===''The Shadow Prince''===
In ''[[The Shadow Prince]]'', Impa appears once again serving as Princess Zelda's nursemaid, portrayed as an elderly woman. She plays a major role in the book since it is through her wise words that Link is able to discover [[Charles of Moria|Charles]]'s [[Ganon|true identity]]. She is first introduced in the book when Link and Charles are having the archery match. Just as Link is choosing the [[arrow]] that he will use for the match, Impa walks towards him and tells him to use the [[Green Arrow]] that she puts in his hand, saying it is enchanted with magic.<ref name=arrow>{{cite book|quote='Link,' she says. 'Use this.' She shoves a green arrow into his hand. 'Why?' Link asks. Impa pinches Link's cheek. 'Magic,' she says and disappears back into the crowd.|book= The Shadow Prince| publisher=Mammoth| page= 83}}</ref> After the Green Arrow lands way off the bulls-eye, Impa warns the young hero that Charles is in possession of strong magic.<ref>{{cite book|quote=Link feels his heart drop. He looks at Impa. 'What happened?' The old woman shakes her head. 'That arrow I gave you was magic. Some powerful force must have thrown it off.' 'Hmm,' Link says grimly. He stares at Charles. 'The more I see of Sir Charles, the more I wonder what he's really up to.'|book= The Shadow Prince|publisher=Mammoth|page=75}}</ref>
+
In ''[[The Shadow Prince]]'', Impa appears once again serving as Princess Zelda's nursemaid, portrayed as an elderly woman. She plays a major role in the book since it is through her wise words that Link is able to discover [[Charles of Moria|Charles]]'s [[Ganon|true identity]]. She is first introduced in the book when Link and Charles are having the archery match. Just as Link is choosing the [[Arrow]] that he will use for the match, Impa walks towards him and tells him to use the [[Green Arrow]] that she puts in his hand, saying it is enchanted with magic.<ref name=arrow>{{cite book|quote='Link,' she says. 'Use this.' She shoves a green arrow into his hand. 'Why?' Link asks. Impa pinches Link's cheek. 'Magic,' she says and disappears back into the crowd.|book= The Shadow Prince| publisher=Mammoth| page= 83}}</ref> After the Green Arrow lands way off the bulls-eye, Impa warns the young hero that Charles is in possession of strong magic.<ref>{{cite book|quote=Link feels his heart drop. He looks at Impa. 'What happened?' The old woman shakes her head. 'That arrow I gave you was magic. Some powerful force must have thrown it off.' 'Hmm,' Link says grimly. He stares at Charles. 'The more I see of Sir Charles, the more I wonder what he's really up to.'|book= The Shadow Prince|publisher=Mammoth|page=75}}</ref>
   
 
Throughout the book, Link often goes to Impa for advice to consult about his next step. At one point, Impa suggests to him that he should have patience and not defy Charles before he learns of his true identity. She then sends him off to the [[Water Town of Saria]] to retrieve the [[Mirror of Truth]] and gives the young hero the [[Golden Whistle]] in case he may need it, the former being the item that will ultimately help lead to Charles's defeat.<ref name=mirror>{{cite book|quote='There's only one thing to do. You must hold Charles up to the Mirror of Truth. Then we'll see his true self.'|book=The Shadow Prince|publisher=Mammoth|page=88}}</ref><ref>{{cite book|quote='Well, thing do get lost.' Impa sounds a little touchy. 'I hear it was last seen in Saria Town. You might start looking there.'|book=The Shadow Prince|publisher=Mammoth|page=88}}</ref>
 
Throughout the book, Link often goes to Impa for advice to consult about his next step. At one point, Impa suggests to him that he should have patience and not defy Charles before he learns of his true identity. She then sends him off to the [[Water Town of Saria]] to retrieve the [[Mirror of Truth]] and gives the young hero the [[Golden Whistle]] in case he may need it, the former being the item that will ultimately help lead to Charles's defeat.<ref name=mirror>{{cite book|quote='There's only one thing to do. You must hold Charles up to the Mirror of Truth. Then we'll see his true self.'|book=The Shadow Prince|publisher=Mammoth|page=88}}</ref><ref>{{cite book|quote='Well, thing do get lost.' Impa sounds a little touchy. 'I hear it was last seen in Saria Town. You might start looking there.'|book=The Shadow Prince|publisher=Mammoth|page=88}}</ref>
Line 99: Line 99:
 
Impa fulfills a similar role to [[Gwonam]] from {{TFoE}}, by using the Triforce of Wisdom to look into the events of Gamelon and by introducing certain bosses. She learns through the Triforce of Wisdom that the King had been captured, and Link involved in a terrible fight. The Triforce of Wisdom later reveals that the King had been captured by Ganon. Impa also informs Zelda that the residents of [[Sakado]] were taken to [[Tykogi Tower]], and that [[Wizzrobe#Zelda: The Wand of Gamelon|Wizzrobe]] had captured [[Lady Alma]]. Finally, she also informs Zelda that the Triforce of Wisdom states she can only defeat Ganon and win by "falling", although Impa does not understand what this means.
 
Impa fulfills a similar role to [[Gwonam]] from {{TFoE}}, by using the Triforce of Wisdom to look into the events of Gamelon and by introducing certain bosses. She learns through the Triforce of Wisdom that the King had been captured, and Link involved in a terrible fight. The Triforce of Wisdom later reveals that the King had been captured by Ganon. Impa also informs Zelda that the residents of [[Sakado]] were taken to [[Tykogi Tower]], and that [[Wizzrobe#Zelda: The Wand of Gamelon|Wizzrobe]] had captured [[Lady Alma]]. Finally, she also informs Zelda that the Triforce of Wisdom states she can only defeat Ganon and win by "falling", although Impa does not understand what this means.
   
===''Oracle of Ages'' manga===
+
===''Oracle of Ages'' Manga===
 
In the {{Manga|Oracle of Ages}}, Impa is shown to possess almost superhuman strength, being able to carry a [[Cow]] over her head with relative ease, despite it annoying her greatly.
 
In the {{Manga|Oracle of Ages}}, Impa is shown to possess almost superhuman strength, being able to carry a [[Cow]] over her head with relative ease, despite it annoying her greatly.
   
 
===''Hyrule Warriors''===
 
===''Hyrule Warriors''===
 
{{Update|HW}}
 
{{Update|HW}}
Impa appears as a playable character in {{HW}}. She is the newly appointed captain of the Hyrule Royal Army. She uses a curved great sword as her weapon. She also appears to have some magical ability, manipulating water to take the shape of throwing knives and even copies of her sword. Enemies struck by these attacks have their heads surrounded by suffocating bubbles. Her second style is a naginata (Japanese pole weapon; similar to a glaive) which allows her to manipulate fire.
+
Impa appears as a playable character in {{HW}}. She uses a curved great sword as her weapon. She also appears to have some magical ability, manipulating water to take the shape of throwing knives and even copies of her sword. Enemies struck by these attacks have their heads surrounded by suffocating bubbles. Her second style is a naginata (Japanese pole weapon; similar to a glaive) which allows her to manipulate fire.
   
Her design is based on her {{SS}} appearance in the past, though some elements are also taken from ''Ocarina of Time''. Her armor and weapons also take inspiration from Japanese origins, specifically samurai.
+
Her design is based on her {{SS}} incarnation, though some elements are also taken from ''Ocarina of Time''. Her armor and weapons also take inspiration from Japanese origins, specifically samurai.
 
{{noncanon|End}}
 
{{noncanon|End}}
   
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==Trivia==
 
==Trivia==
*''[[Hyrule Historia]]'' retcons the original Impa's lack of red eyes from the first two games as an error, confirming that she is indeed a Sheikah.{{fact}}
+
*{{HH}} retcons the original Impa's lack of red eyes from the first two games as an error, confirming that she is indeed a Sheikah.{{fact}}
  +
{{Nontrivia}}
 
*At the end of ''Skyward Sword'', Impa's past self was given a bracelet by Zelda after Link defeated Demise, although the same bracelet can be seen on her present self throughout the game.
 
*At the end of ''Skyward Sword'', Impa's past self was given a bracelet by Zelda after Link defeated Demise, although the same bracelet can be seen on her present self throughout the game.
 
*''Zelda: The Wand of Gamelon'' predates {{OoT}} as the first game where Impa makes an in-game appearance. Previously, Impa was only mentioned and depicted in game manuals.
 
*''Zelda: The Wand of Gamelon'' predates {{OoT}} as the first game where Impa makes an in-game appearance. Previously, Impa was only mentioned and depicted in game manuals.
   
 
==Gallery==
 
==Gallery==
  +
{{GalleryPage}}
<gallery>
 
File:ImpaLinkTLOZ.jpg|Impa telling Link her story in ''The Legend of Zelda''
 
File:LinkImpa.png|Link and Impa artwork from ''The Legend of Zelda''
 
File:ImpaTLOZ.jpg|Link and Impa artwork from ''The Legend of Zelda''
 
File:Impa1(AoL).png|Impa artwork from ''The Adventure of Link''
 
File:AoL pg5.jpg|Link and Impa watching the sleeping Zelda in ''The Adventure of Link''
 
File:AoL pg8.jpg|Impa telling Link the story of the sleeping Zelda in ''The Adventure of Link''
 
File:Nursemaid.png|Zelda's nursemaid in the ''Ancient Stone Tablets''
 
File:Impa.png|Impa from ''Ocarina of Time''
 
File:Impa OoT 3D.png|Impa from ''Ocarina of Time 3D''
 
File:Escapezelda.jpg|Zelda and Impa escaping from Hyrule Castle in ''Ocarina of Time''
 
File:Impa Chamber.png|Impa as the Sage of Shadow within the Chamber of the Sages in ''Ocarina of Time''
 
File:Impa Oox.png|Impa artwork from the ''Oracle'' series
 
File:Skyward Sword Sheikah.png|Impa from the past in ''Skyward Sword''
 
File:SS ServantSheikah.png|Impa from the past in ''Skyward Sword''
 
File:IMPA.png|Link and the aged Impa in ''Skyward Sword''
 
File:SSImpaConcept.jpg|Concept art of Impa from ''Hyrule Historia''
 
File:SSImpaConcept2.jpg|Concept art of Impa from ''Hyrule Historia''
 
File:Impa aLBW.png|Impa from ''A Link Between Worlds''
 
File:ALBW Impa Portrait.png|Painting of the Sage Impa from ''A Link Between Worlds''
 
File:Impaw.png|Impa's sprite from ''Zelda: The Wand of Gamelon''
 
File:Super Impa.jpg|Impa from the ''Oracle of Ages'' manga
 
File:HW Impa.png|Impa from ''Hyrule Warriors''
 
File:Hyrule Warriors Impa Longsword Artwork.png|Impa wielding the Giant Blade in ''Hyrule Warriors''
 
File:HW Impa Naginata.png|Impa wilding the Naginata in ''Hyrule Warriors''
 
File:HW Impa - Standard Outfit (Master Quest).png|Costume based on her ''Oracle'' series appearance from the Master Quest DLC pack from ''Hyrule Warriors''
 
File:HW Impa - Standard Outfit (Twilight).png|Costume based on her ''Skyward Sword'' appearance from the ''Twilight Princess'' DLC pack from ''Hyrule Warriors''
 
File:HW Impa - Era of the Hero of Time Outfit.png|Ocarina of Time costume from the ''Majora's Mask'' DLC Pack from ''Hyrule Warriors''
 
File:HW Impa - Mask of Truth.png|[[Mask of Truth]] costume from the Majora's Mask DLC Pack
 
File:HW - Impa Portraits.png|Impa Text Box Portraits from ''Hyrule Warriors''
 
File:HW Impa Cutscene.png|Closeup of Impa in ''Hyrule Warriors''
 
File:HW Impa Attack.png|Impa performing a special attack in ''Hyrule Warriors''
 
File:Hw impa combat 01.jpg|Impa during combat in ''Hyrule Warriors''
 
File:HW Impa Slash.png|Impa during combat in ''Hyrule Warriors''
 
File:HW Impa Slash 2.png|Impa during combat in ''Hyrule Warriors''
 
File:HW Impa Dodge.png|Impa during combat in ''Hyrule Warriors''
 
File:HW Impa Downward Strike.png|Impa during combat in ''Hyrule Warriors''
 
</gallery>
 
 
===Video Gallery===
 
{{Youtube|1Ub83PeWYAE|200|Giant Blade gameplay from ''Hyrule Warriors''}}
 
{{Youtube|4Me0zP9vuvg|200|Naginata gameplay from ''Hyrule Warriors''}}
 
   
 
{{Ref}}
 
{{Ref}}

Revision as of 01:16, 25 June 2015

Template:Character Impa (pronounced /ˈɪmpɑː/ IM-pah)[1] is the family name of several female members of the Sheikah, a mysterious tribe that has served and protected the Royal Family of Hyrule for many generations. Every member of the Sheikah tribe so far has been associated with and taken on the role of taking care of an incarnation of Zelda, being a nanny and a bodyguard of sorts in some games.[2] As well as this, every Impa has given extensive information and guidance to the various incarnations of Link they encounter in their time.

Unified Timeline

Skyward Sword

Role

The earliest known Impa in the chronology of the Zelda series is the Impa in Skyward Sword. As a member of the Sheikah tribe, the chosen guardians of the goddess Hylia, she is a loyal and dedicated guardian and servant to Her Grace in the Era of the Goddess Hylia.[3]

In the final days of her life following a fierce battle with the Demon King Demise, the goddess ordered Impa to go through a Gate of Time to the far future to protect her eventual mortal incarnation and to help her future incarnation remember her former life.[4] When Hylia is reborn on the floating island of Skyloft as Zelda, she falls to the the Surface. Impa then meets with the former goddess while saving her from a group of Bokoblins near the Earth Temple, later protecting her from Ghirahim's grasp as he is chasing after the young girl.[5] Shortly afterwards, she voices concerns during her first encounter with Link at the fiery temple, believing that he is unworthy of being Hylia's chosen hero, as she was forced to intervene to protect the goddess incarnate during the young hero's absence.[6] Later, at the Temple of Time in Lanayru Desert, she faces Ghirahim in short battle while Zelda escapes through a Gate of Time at the temple. She is saved by Link when her magical defenses are overwhelmed by her opponent's powers.[7] She is thus able to proceed through the Gate of Time with Zelda and tells Link to tell "the old woman" in the Sealed Grounds the recent events so that Link may know where to go.[8] Impa then escapes into the past, destroying the gate as it closes behind them to prevent Ghirahim from pursuing them.[9]

Link follows Impa's advice and returns to the old woman, who explains that Link will need to strengthen the Goddess Sword with the power of the three Sacred Flames in order to awaken the Gate of Time in the Sealed Temple.[10] She also teaches the young hero how to play the Goddess's Harp as well as the "Ballad of the Goddess" to help him on his quest.[11]

Official artwork of the aged Impa
Official artwork of the aged Impa

The young Impa remains in the distant past, her own time period, with Zelda and watches over her as she enters a deep slumber in the Temple of Hylia to keep the seal on Demise, who had only recently been sealed by her goddess incarnation, strong in that period of time. After the eradication of Demise outside of the temple in present, a very aged Impa witnesses Zelda finally awaken from her ancient slumber and briefly reunite with Link. The short-lived reunion is interrupted by an aggravated Ghirahim, who then kidnaps the newly awakened Zelda and proceeds through the second Gate of Time that is located in center of the temple, going to the temple's distant past. There, young Impa, still guarding the sleeping Zelda from earlier in their timelines, is attacked and wounded by the demon lord.[12] Once Demise is successfully revived and sealed once more by Link, the young Impa congratulates him on his world-saving accomplishment. Much to the present Zelda's tearful wishes, Impa explains that she is a being of that age and must stay behind to take care of the Gate of Time and the Master Sword.[13] She tells Zelda not to despair and promises that they will surely meet again one day, to which Zelda gives Impa one of her bracelets as a token of their friendship and the time they spent together before returning the present.[14]

Once again in the present, an aged Impa awaits the return of the young heroes. As they step out of the Gate of Time, it closes behind them and disappears, revealing her to be behind it. As the heroes approach her, the bracelet given to her by Zelda many years earlier is visible to them, revealing she is indeed the same young, tanned and slender woman they had left behind in the past. She smiles at Zelda, telling her that they indeed did meet again.[15] She then falls silent, steps backwards slightly and fades away into light, passing away. The bracelet given to her by Zelda falls to the floor and Zelda mourns her passing, thanking her for everything she did to help them.[16]

Appearance and Characteristics

As a young woman, Impa appears tall and lithe. She has straight light blonde hair, very tanned skin and the standard red eyes of the Sheikah tribe. The Sheikah Eye Symbol is tattooed in red on her forehead, and her left eye is tattooed with the three white marks above and a white teardrop below in the form of the same symbol. She also dresses in blueish purple clothing marked with yellow lines, an orange belt around her waist, and briefly wears a black cloak also marked with yellow lines. She lives to be very ancient for a mortal being, hailing from the Era of the Goddess Hylia and living for thousands of years through to the Era of the Sky. Whether this is a natural Sheikah ability or the work of divine interference is unknown, as she disintegrates into particles of light and fades away when her mission in life is done.

As an old woman, her hair is greyish blonde and has become very long, now braided and wrapped around her eyes and forehead; it hangs down on one side for use as a pendulum. The white teardrop is still visible, but elongated on her wrinkled cheek. She stands quite short and wears a pointed red hood and cape with a variation of the Sheikah eye symbol on the back.

Ocarina of Time

In Ocarina of Time, Impa was born and raised in Kakariko Village,[17] the village of the Sheikah.[18] She was selected as Princess Zelda's attendant and likely left her village around that time, giving it to the people of other races.[19] Though Hyrule Castle became her new home,[20] she still kept a watching eye over Kakariko though,[21] but most of her attention went to the young princess. Until Link came along, Impa was the only one who believed her visions.

Link met Impa for the first time in Hyrule Castle, where she taught him "Zelda's Lullaby".[22] She then helped him leave the castle.[23] Outside, she advised Link to head to Death Mountain to find the next Spiritual Stone[17] and returned to the princess. However, while Link was searching for the remaining Spiritual Stones, Ganondorf attacked Hyrule Castle, forcing Impa to flee with Princess Zelda.[24] She barely managed to escape Ganondorf and stayed in hiding with the princess for seven years. It is likely that she was the one who raised Zelda during those years and taught her what she had to know to pass off as a Sheikah. Impa also kept protecting Kakariko Village to her best effort.[25]

When Zelda was old enough to take care of herself, Impa started focusing on her old village again. An old evil that had plagued Kakariko Village in the past and that was locked up by Impa, had returned. Impa went to the Shadow Temple in order to imprison the creature again. When Link went to Kakariko Village after his seven year slumber, Sheik greeted him and told him about Impa.[26] Link followed Impa into the Shadow Temple and was able to kill the creature, awakening Impa as the Sage of Shadows. As her new duty as a Sage prevented her from being at Princess Zelda's side, her final words to Link were a request to protect the princess on her behalf.[27] Before leaving, Link received the Shadow Medallion from her.[28]

When Link defeated Ganon, Impa and the other Sages bundled their powers to seal away Ganon. During the ending, she could be seen overlooking a celebrating Hyrule on Death Mountain with the other Sages.

Fallen Hero Timeline

Oracle of Seasons and Oracle of Ages

Impa possessed by Veran

Impa is the trusted nursemaid of Princess Zelda in Oracle of Ages. Impa, sent by Zelda to bring Nayru back to Hyrule for protection, meets Link when she finds she cannot move a large rock with the Mark of the Hero upon it: Link moves this with ease. However, Veran, Sorceress of Shadow, had possessed Impa. Veran transfers herself into Nayru, leaving Impa's body. After Nayru is kidnapped, she puts all her trust in Link to save Labrynna.

Impa is the trusted nursemaid of Princess Zelda in Oracle of Seasons, and she has been sent to bring the Oracle of Seasons away from the dangers that threaten her in Holodrum, and take her back to Hyrule. After Din is captured by Onox, she puts all her trust into Link, as he bears the mark of a Hylian hero. Impa poses as the cook for the Troupe of Performers accompanied by Din at the beginning of the game in a bid to stay close to Din.[29]

A Link Between Worlds

An aged Impa is once again Zelda's nursemaid and one of the descendants of the Seven Sages. Impa goes missing some time after Link clears the Template:C, having been kidnapped by Yuga and turned into a Painting. Yuga eventually uses Impa and the rest of the Sages' power to release Ganon from his seal, in order to merge with the Demon King. Yuga then hides Impa's Painting within Template:C, a magma-filled prison located in the middle of Lorule's Lake Hylia.

After Link rescues Impa from Turtle Rock, she acknowledges him as the hero of this era. Once each of the Seven Sages are rescued, they use their power to summon the Triforce of Courage; Impa then exhorts Link to return to Lorule Castle and use the Triforce to defeat Yuga Ganon.[30][31]

The Legend of Zelda

In both The Legend of Zelda and The Adventure of Link, Impa only appears in the game manuals. When Hyrule was under attack by Ganon's forces in The Legend of Zelda, Princess Zelda ordered her old nursemaid Impa to secretly flee and find the one who could save them. Ganon soon found out and sent his men after Impa. Though she managed to stay out of their reach for a long time, she was eventually captured. However, she was saved by a strange boy who managed to chase away Ganon's henchmen. Knowing that this was the one she had been looking for, Impa told him the whole story and asked him to go save Princess Zelda.[32]

The Adventure of Link

File:AoL pg4.jpg

Impa observing Link's Triforce insignia

In The Adventure of Link, several seasons passed since Ganon was defeated by Link in The Legend of Zelda and Impa had resumed her normal duties. One day, Link came to her because he worries about a strange mark that had appeared on his hand.[33] When Impa saw the mark, she was initially startled, but quickly regained her composure. She then took Link to a door in North Castle that only the members of her family knew how to open. In the room behind the door lay a princess of Hyrule from ancient times and before Link could ask any questions, Impa told the princess' story.[34] When she was done telling, she picked up six Crystals and a scroll lying on a stand next to the altar and gave them to Link. She explained that these items were handed down in her family for generations while waiting for the one who was chosen by destiny to save the princess.[35][36] She implored Link to follow his destiny and save the princess, to which he agreed.[37]

Adult Timeline

The Wind Waker

File:ImpaTWW.png
Impa's window

While no Impa appears in the flesh during the events of The Wind Waker, one of the stained glass windows in Hyrule Castle's basement depicts the image of the Impa from the events of Ocarina of Time, along with the other Sages associated with her. A variation of the Sheikah eye is depicted directly above her.

Non-canon Appearances

The Legend of Zelda comic

Impa (VC)

Impa in the comic

Impa's appearance in The Legend of Zelda comic is very similar to that of her The Legend of Zelda and The Adventure of Link depiction, and she only briefly appears in three stories out of the twelve featured in the comic, including He Also Serves, Day of the Triforce, and Choices. She is Princess Zelda's nursemaid[38] and is wise in all things concerning the land of Hyrule and the Triforce. Because of this, her advice to Link and Zelda is crucial in their quest to protect the kingdom from Ganon. In He Also Serves, Impa is the one that warns Link, through the prophetic words of the Triforce of Wisdom, that Hyrule could fall at the hands of Ganon if the young hero leaves the North Palace to accompany the princess to another town in the kingdom.[39] She also explains to Zelda that the Triforce of Wisdom cannot be used as a weapon, but instead as guidance to be able to wield the sacred Silver Arrow.[40] When Zelda goes to Impa and worriedly tells her that the Triforce of Wisdom has disappeared,[41] Impa explains to her that it is because the Day of the Triforce has arrived, which causes all three Triforce pieces to disappear for one day every decade.[42]

The Shadow Prince

In The Shadow Prince, Impa appears once again serving as Princess Zelda's nursemaid, portrayed as an elderly woman. She plays a major role in the book since it is through her wise words that Link is able to discover Charles's true identity. She is first introduced in the book when Link and Charles are having the archery match. Just as Link is choosing the Arrow that he will use for the match, Impa walks towards him and tells him to use the Green Arrow that she puts in his hand, saying it is enchanted with magic.[43] After the Green Arrow lands way off the bulls-eye, Impa warns the young hero that Charles is in possession of strong magic.[44]

Throughout the book, Link often goes to Impa for advice to consult about his next step. At one point, Impa suggests to him that he should have patience and not defy Charles before he learns of his true identity. She then sends him off to the Water Town of Saria to retrieve the Mirror of Truth and gives the young hero the Golden Whistle in case he may need it, the former being the item that will ultimately help lead to Charles's defeat.[45][46]

Zelda: The Wand of Gamelon

File:Gamelon Impa.jpg

Impa in Zelda: The Wand of Gamelon

In The Wand of Gamelon, Impa accompanies Zelda to the island of Gamelon after her father, King Harkinian, and Link go to aid Duke Onkled after Ganon conquers the island, but fail to return. In the game's introduction, she uses the Triforce of Wisdom to foresee the future and assures Zelda that the King will safely return, although this proves to be false as months pass with no word. The two decide to go to Gamelon to find them both, and Impa brings the Triforce of Wisdom as they sail to the island.

Impa fulfills a similar role to Gwonam from The Faces of Evil, by using the Triforce of Wisdom to look into the events of Gamelon and by introducing certain bosses. She learns through the Triforce of Wisdom that the King had been captured, and Link involved in a terrible fight. The Triforce of Wisdom later reveals that the King had been captured by Ganon. Impa also informs Zelda that the residents of Sakado were taken to Tykogi Tower, and that Wizzrobe had captured Lady Alma. Finally, she also informs Zelda that the Triforce of Wisdom states she can only defeat Ganon and win by "falling", although Impa does not understand what this means.

Oracle of Ages Manga

In the Template:Manga, Impa is shown to possess almost superhuman strength, being able to carry a Cow over her head with relative ease, despite it annoying her greatly.

Hyrule Warriors

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It needs to be updated with information from Hyrule Warriors.

Impa appears as a playable character in Hyrule Warriors. She uses a curved great sword as her weapon. She also appears to have some magical ability, manipulating water to take the shape of throwing knives and even copies of her sword. Enemies struck by these attacks have their heads surrounded by suffocating bubbles. Her second style is a naginata (Japanese pole weapon; similar to a glaive) which allows her to manipulate fire.

Her design is based on her Skyward Sword incarnation, though some elements are also taken from Ocarina of Time. Her armor and weapons also take inspiration from Japanese origins, specifically samurai.

Etymology

Impa's name comes from the word "impart", as the original Impa imparts the legend of Sleeping Zelda in the second game.[47]

Trivia

  • Hyrule Historia retcons the original Impa's lack of red eyes from the first two games as an error, confirming that she is indeed a Sheikah.[citation needed]
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  • At the end of Skyward Sword, Impa's past self was given a bracelet by Zelda after Link defeated Demise, although the same bracelet can be seen on her present self throughout the game.
  • Zelda: The Wand of Gamelon predates Ocarina of Time as the first game where Impa makes an in-game appearance. Previously, Impa was only mentioned and depicted in game manuals.

Gallery

The following is a gallery regrouping all of the currently hosted images of Impa.



References

  1. Template:Cite web
  2. "They say that Princess Zelda's nanny is actually one of the Sheikah, who many thought had died out." — Gossip Stone (Ocarina of Time)
  3. "Someone must stay behind to watch over this blade. His spirit must not reawaken. He must never be allowed to threaten the world again. This is the nature of the task given to my tribe. As a member of the Sheikah, the goddess's chosen guardians, I gladly welcome this duty. Zelda, I shall watch over the Triforce." — Impa (Skyward Sword)
  4. "Zelda, at the command of the goddess, I passed through the Gate of Time. I did so to protect you and aid the fight to prevent the world's destruction." — Impa (Skyward Sword)
  5. Cite error: Invalid <ref> tag; no text was provided for refs named servant
  6. "It took you far too long to get here. Looking at you, I fear the goddess is mistaken in her choice of agents. If this failure is any indication, you have no hope of defending Her Grace from those who seek to assail her." — Impa (Skyward Sword)
  7. "I will. You have my thanks, [Link]." — Impa (Skyward Sword)
  8. "[Link]! You must go now. Return to the old woman at the Sealed Grounds. Tell her what happened here. She will know where you must go!" — Impa (Skyward Sword)
  9. "Your Grace! Quickly, to the gate!" — Impa (Skyward Sword)
  10. "Ah, sorry to disappoint you, boy, but for now your sword lacks the power necessary to awaken the gate. Faron Woods...Eldin Volcano...and Lanayru Desert... A sacred flame is hidden somewhere in each of these lands. Seek them out, and purify your sword in their heat. Only after your blade has been tempered by these three fires will it be fully imbued with the great power for which you search." — Impa (Skyward Sword)
  11. "Focus and play in time with the pulsing of the circle of light. When your timing is right, I shall join my voice to your harp. Listen well, for the song I sing will be of great help to you in your journey." — Impa (Skyward Sword)
  12. "It's Ghirahim... He appeared out of thin air and got the drop on me. Don't worry about me... You must chase after him! He ran through the great doors at the front of the temple. You may yet catch him before it's too late. Hurry!" — Impa (Skyward Sword)
  13. "Zelda, Your Grace, you possess the memories of the goddess. You must understand why that is not possible. I am a being of this age. My place is here. You must return to your own time. I will take care of the gate once you have passed through. [...] The last remnants of Demise are decaying slowly within the sword. Someone must stay behind to watch over this blade." — Impa (Skyward Sword)
  14. "Do not despair, Zelda. You and I will surely meet again someday." — Impa (Skyward Sword)
  15. "...See? I told you we'd meet again." — Impa (Skyward Sword)
  16. "Impa... Thank you. Thank you for everything." — Zelda (Skyward Sword)
  17. 17.0 17.1 "You brave lad... We must protect this beautiful land of Hyrule! Take a good look at that mountain. That is Death Mountain, home of the Gorons. They hold the Spiritual Stone of Fire. At the foot of Death Mountain you will find my village, Kakariko. That is where I was born and raised. You should talk to some of the villagers there before you go up Death Mountain. The song I just taught you has some mysterious power. Only Royal Family members are allowed to learn this song. Remember, it will help to prove your connection with the Royal Family. The Princess is waiting for you to return to the castle with the stones. All right. We're counting on you!" — Impa (Ocarina of Time)
  18. "This used to be the great Impa's house, but she doesn't live here any longer. It is now open to all villagers. You are free to go on in. This village used to be a Sheikah village, but the great Impa opened it to everyone." — Soldier (Ocarina of Time)
  19. "Hello there, son. Zelda's attendant, the great Impa, opened this village to the common people. We have only a small population now, but someday this place will be as lively as Hyrule Castle Town! Oh, yes! It will! Climb up the stairs at the north end of the village to find the trail that leads up Death Mountain. But you need the King's permission to actually go up the mountain." — Soldier (Ocarina of Time)
  20. "Have you heard the legend of the "Shadow Folk"? They are the Sheikah...the shadows of the Hylians. They say they swore allegiance to the King of Hyrule and guarded the Royal Family. But with the long peace, no one has seen a Sheikah around here for a long time. However... I heard there is one Sheikah woman living in the castle..." — Man in Hyrule Castle Town (Ocarina of Time)
  21. "I am the boss of the Carpenters that Impa hired to improve this village and make it into a true city! But young men these days don't have any ambition... Do you know what I mean, kid? My workers are just running aimlessly around the village, and they're not making any progress at all... Even my own son doesn't have a job, and he just wanders around all day! They're all worthless, I tell you!!" — Mutoh (Ocarina of Time)
  22. "I am Impa of the Sheikahs. I am responsible for protecting Princess Zelda. Everything is exactly as the Princess foretold. You are a courageous boy... You are heading out on a big, new adventure, aren't you? My role in the Princess's dream was to teach a melody to the one from the forest. This is an ancient melody passed down by the Royal Family. I have played this song for Princess Zelda as a lullaby ever since she was a baby... There is mysterious power in these notes. Now listen carefully... Memorize this song..." — Impa (Ocarina of Time)
  23. "If the castle soldiers find you, there will be trouble. Let me lead you out of the castle." — Impa (Ocarina of Time)
  24. "The one riding on the white horse holding the little girl... Wasn't that a legendary Sheikah?" — Man in Hyrule Castle Town (Ocarina of Time).
  25. "This is the great Impa's house! The great Impa has gone to the graveyard to seal up the humongous creature there. Since Ganondorf appeared, many monsters have been sighted around here. Only the great Impa has kept peace in our village. You have to remember that, young man! Oh well. Speaking of the great Impa, she hasn't come back yet. I wonder what happened to her?" — Man in Kakariko Village (Ocarina of Time)
  26. "Looks like you're coming around... Link... A terrible thing has happened! The evil shadow spirit has been released! Impa, the leader of Kakariko Village, had sealed the evil shadow spirit in the bottom of the well.... But the force of the evil spirit got so strong, the seal of the well broke, and it escaped into the world!! I believe Impa has gone to the Shadow Temple to seal it up again, but...she will be in danger without any help! Link! Impa is one of the six Sages. Destroy the evil shadow spirit and save Impa! There is an entrance to the Shadow Temple beneath the graveyard behind this village. The only thing I can do for you is teach you the melody that will lead you to the Shadow Temple... This is the melody that will draw you into the infinite darkness that absorbs even time... Listen to this, the Nocturne of Shadow!! Let me take care of the village! I'm counting on you, Link!" — Sheik (Ocarina of Time)
  27. "The boy with the noble Zelda's Ocarina... As I expected, you have come. I am Impa, one of the Sheikah. I am Princess Zelda's caretaker, and I am also the Sage who guards the Shadow Temple. We Sheikah have served the royalty of Hyrule from generation to generation as attendants. However... On that day seven years ago, Ganondorf suddenly attacked... and Hyrule Castle surrendered after a short time. Ganondorf's target was one of the keys to the Sacred Realm...the hidden treasure of the Royal Family... The Ocarina of Time! My duty bound me to take Zelda out of Ganondorf's reach. When last I saw you, as we made our escape from the castle, you were just a lad... Now I see that you have become a fine hero... There's nothing to worry about... The Princess is safe now. Soon, you'll meet Princess Zelda face-to-face, and she will explain everything... That is when we, the six Wise Ones, will seal up the Evil King and return peace to Hyrule. I have to stay here... You go to Princess Zelda's side and protect her on my behalf. Now I put my power, which should be helpful to you, into this Medallion!" — Impa (Ocarina of Time)
  28. "You received the Shadow Medallion! Impa awakens as a Sage and adds her power to yours!" — N/A (Ocarina of Time)
  29. "I am Impa, the troupe's cook. And you are?" — Impa (Oracle of Seasons)
  30. "Yet as Hyrule is facing the same threat as in the legend of old, you have so much more to endure." — Impa (A Link Between Worlds)
  31. "You have claimed the power of the gods Link. With it you can stop the return of the Demon King-and thwart his evil ambitions. Now hero, you must take your battle to Lorule Castle, there awaits the Demon King." — Impa (A Link Between Worlds)
  32. The Legend of Zelda Manual; Page 3-4
  33. The Adventure of Link Manual; Page 3-4
  34. The Adventure of Link Manual; Page 5-6
  35. The Adventure of Link Manual; Page 7-8
  36. The Adventure of Link Manual; Page 9-10
  37. The Adventure of Link Manual; Page 11-12
  38. Template:Cite book
  39. Template:Cite book
  40. Template:Cite book
  41. Template:Cite book
  42. Template:Cite book
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  46. Template:Cite book
  47. Template:Cite book
TMC Forest Minish Artwork Names in Other Regions TMC Jabber Nut Sprite
Language Name Meaning
Japan Japanese Template:Japanese
French-speaking countries French Impa
Canada FrenchCA Impa Template:ExpGame, Sage de l'ombre Template:ExpGame Impa, Shadow Sage
Federal Republic of Germany German Impa
Italian Republic Italian Impa
ERROR: You must enter a country code. Korean Template:Korean Impa
Spanish-speaking countries Spanish Impa
Community of Latin American and Caribbean States SpanishLA Impa Template:ExpGame, Sabia de las sombras Template:ExpGame Impa, Sage of Shadows

Template:Sages