The Legend of Zelda: A Link Between Worlds
|The Legend of Zelda: A Link Between Worlds|
|Designer(s)||Eiji Aonuma (producer)|
|Release date|| November 22, 2013|
December 26, 2013
November 22, 2013
November 23, 2013
|Successor||The Legend of Zelda Wii U|
The game was released on November 22, 2013 in North America and Europe, and on November 24 in Australia. It will be released on December 26 in Japan.
A Link Between Worlds uses traditional 2D gameplay as featured in the early Zelda games, unlike the Nintendo DS games (Phantom Hourglass and Spirit Tracks), which used an unorthodox touch-screen control system, and the 3D games, which started with Ocarina of Time.
The top screen shows the main game, while the bottom one shows the map, Rupee count, item buttons (X and Y), and a button labeled "Collect," which allows players to access a twenty-slot inventory. The touch screen is comparable to that of Ocarina of Time 3D. The A button controls basic actions like transforming, the B button is dedicated to the sword, and X and Y use items. The 3D capabilities of the console enhance gameplay in several ways. For example, some dungeons allow the player to see below beyond the current floor they are on. An Energy Gauge that regenerates over time also appears, this time used for every item in the game, even replacing collectible bombs and arrows.
A Link Between Worlds is non-linear compared to other recent Zelda games, almost to the extent of the original The Legend of Zelda, allowing Link freedom in choosing dungeons or areas to explore. This was accomplished with a new item rental system, which allows Link to temporarily use any item in the game, provided he has enough Rupees.
Item renting is done through Ravio's shop, which carries all key items- they are no longer found in dungeons. Link can either rent or buy items, the difference being that renting is temporary and costs fewer Rupees. If Link loses all of his hearts while renting items, they will be taken from him and returned to the shop, forcing him to trek all the way back to re-rent them. This was a conscious decision on the part of the developers to make the game more challenging. Purchasing items, on the other hand, is far more expensive, but allows Link to keep the items and also allows him to upgrade them with Mother Maiamai.
Becoming a Drawing
A major new ability in the game, tied to both the gameplay and the plot, is the ability for Link to transform himself into a drawing. This ability is used to cling to (and move along) walls, fit through tight crevices, and access Lorule, among other functions, allowing it to be an integral part of puzzles. Other characters in the game, such as the Sages, also become drawings in a similar fashion as a plot device. This ability depletes the Stamina meter, so it cannot be used indefinitely. Link resembles a hieroglyphic sketch in this mode, as do others who have been transformed.
Confirmed by Eiji Aonuma on November 3, 2011, this new installment takes elements from previous console Zelda games. Aonuma also stated that it is not a direct sequel to any of the other titles released on the Nintendo DS. Shigeru Miyamoto publicly stated he wished to create something "new, based on, or starting from" A Link to the Past in an April 2012 interview. The game was officially revealed on April 17, 2013 during a Nintendo Direct. A playable demo was made available to the press shortly afterwards, showcasing the dungeon from the trailer.
Upon the game's release, an official Iwata's Ask feature was released, an interview conducted by Satoru Iwata to the game's developers, regarding the game's conception and creation. They revealed that the project involved a rocky development cycle, being put on hold after various members of the team were drafted to other 3DS/Wii U projects. At first, the game was meant to be a sequel to the Nintendo DS games, and a prototype was made in 2010 that featured the same cel-shaded Link as seen in Spirit Tracks, with a simple flattening ability that allowed Link to blend into the wall.
This prototype approved by Shigeru Miyamoto (who had dismissed previous ideas for the game as "20 years old"), the team was ready to develop the game, but they were drafted to various Wii U titles and Skyward Sword; the team effectively disbanded. Aonuma quietly resumed work on the game along with a few other people before the rest of the team began returning. Miyamoto then proposed that the game be based directly on A Link to the Past, and development started "in earnest". Elements that the team focused on were achieving a framerate of 60FPS, which allowed the action on-screen to flow smoother and also allow drag-and-drop item rearrangement on the Touch Screen, use of stereoscopic 3D, and new gameplay elements that built on A Link to the Past.
A Link Between Worlds is an indirect follow-up to A Link to the Past and its direct sequels, set in the same world as the SNES classic, but features a new storyline and new dungeons. In various interviews, Eiji Aonuma said that the game shows what happened to characters from A Link to the Past after the events of that game, but features different incarnations of Link and Zelda than those of A Link to the Past. The Hero and Princess of Link to the Past are mentioned repeatedly, and their story is even narrated through a series of paintings in Hyrule Castle.
A Link Between Worlds takes place centuries after the events of Link's Awakening but before The Legend of Zelda in the "Downfall" split timeline after Ganon successfully defeated Link in Ocarina of Time. It features different incarnations of Link and Zelda, including the descendants of most the characters from Ocarina of Time and A Link to the Past, such as the sages.
The final cutscene of the game reveals that it is most likely set immediately before Hyrule's Golden Age, which was when the Royal Family of Hyrule gained possession of the unified Triforce, and peace ruled the land. The main story of the game ultimately concerns how all three parts of the Triforce were unified and enshrined again in the Sacred Realm. The game ends with Link and Zelda touching the Triforce together and wishing Lorule, along with its own Triforce, be restored to its former state. Both worlds are restored to lasting peace, having learned to respect the power of the Triforce.
A Link Between Worlds takes place in both Hyrule from A Link to the Past and an alternate, corrupted version of Hyrule, called Lorule. Lorule once housed a counterpart to the Triforce of Hyrule, with similar powers and history. However, wars were fought over Lorule's Triforce, and the people ultimatly destroyed it, resulting in Lorule's corruption. As a direct counterpart to Hyrule, Lorule features many counterparts to Hyrule's citizens, like Princess Hilda to Princess Zelda.
The game features re-arranged music from A Link to the Past. The sound effects are also carried over from A Link to the Past. In addition to this, the "StreetPass Battle Theme" and "StreetPass Victory Theme", are rearrangements of the famous "Temple Theme" from The Adventure of Link, marking only the second time that a music theme from that game has appeared in a subsequent Zelda game (the first was in The Minish Cap when Zelda awoke). This is because in StreetPass mode, the player is Link and the opponent is 'Shadow' Link, inspired by the controversial final boss fight from The Adventure Of Link.
- Main article: Speed Run
|2:23:46 ||ZanderGoth||Dcember 5, 2013||Any%|
- While experimenting with a strict top-down view with 3D graphics, the team ran into a unique issue: the game "looked boring" because only the tops of characters' heads and buildings could be seen. In order to emulate the older, 2D, pseudo-3D graphics, all non-environmental models are skewed in their placement, to slightly face up at the camera.
- A Link Between Worlds's Hero Mode is the only one in the series to include recovery hearts.
- This is the first Zelda game where the highlighted text is blue rather than the traditional red.
Link in Hyrule Castle
The war over the Triforce
Pre-release artwork revealed during E3 2013
Link and his painting form
Princess Zelda trapped in a painting
Hyrule and Lorule's parallel Triforces
Nintendo Direct (August 7, 2013)
The first screenshot of Lorule
Link fighting Tarosu
A comparison screenshot of Hyrule and Lorule
Link in Ravio's shop revealed by Eiji Aonuma on Miiverse
Link as a drawing and a blue Tektite
Link escaping some Terrorpins
Link fighting a Zora
Link standing outside his house
The entrance to the Eastern Palace
Link fighting an Octorok
Link fighting a Moldorm
Link using his Hammer on Terrorpins
Nintendo Direct (April 17, 2013)
A Link Between Worlds trailer
A Link Between Worlds E3 trailer
Nintendo Direct 04-17-2013 announcement (English)
Nintendo Direct 08-07-2013 gameplay footage
04-18-2013 Demo gameplay footage
- "Nintendo confirmed to Polygon that the new Zelda game set in the world of A Link to the Past is being developed by series producer Eiji Aonuma and his team at Nintendo EAD." — Michael McWhertor, The Legend of Zelda: A Link to the Past sequel coming to Nintendo 3DS this holiday, Polygon, published 2013-04-17, retrieved 2013-04-19.
- The Legend of Zelda: A Link Between Worlds, Nintendo.com.
- Nintendo Direct 2013.10.1 プレゼンテーション映像, YouTube, retrieved October 1, 2013.
- Nintendo Direct Presentation - 01.10.2013, YouTube, retrieved October 1, 2013.
- The Legend of Zelda: A Link Between Worlds, Nintendo Australia, retrieved October 2, 2013.
- Timothy, Zeldadungeon.net Aonuma confirms Dark World for Zelda 3DS, ZeldaDungeon, published May 1, 2013.
- "Part of what made A Link To The Past interesting was the way you could move between the Light World and the Dark World and solve puzzles, and we’re planning to bring that back in A Link To The Past 2 for sure. Link’s ability to become a painting will be related to that." — Eiji Aonuma on the return of A Link To The Past, after 22 years in a twilight realm, EDGE, published June 27, 2013.
- Daniel Silvestre, Entrevista com Eiji Aonuma e Koji Kondo, MyGames, published November 3, 2011.
- "We are already preparing a new game, a game in the series for the Nintendo 3DS, but don’t think that it is a direct sequel to the Zelda titles released on DS. We are talking about a new game, but it takes much of what has been done on previous consoles." —Eiji Aonuma (Zelda 3DS Confirmed)
- "I think I'd be even more interested in creating something new maybe based on, or starting from, A Link To The Past" —Shigeru Miyamoto (Miyamoto Interested In Revisiting Link To The Past)
- NintendoUKofficial (YouTube), Nintendo 3DS Direct Presentation - 17.04.2013 - YouTube, YouTube, published 2013-04-17, retrieved 2013-04-19.
- Nintendo (YouTube), Nintendo Direct 4.17.2013 - YouTube, YouTube, published 2013-04-17.
- "Rather than forcing elements of the original story into this one, we’ve instead focused on bringing back the characters, so you can see what happened to them after the events of the first game." —Eiji Aonuma (Eiji Aonuma on the return of A Link To The Past, after 22 years in a twilight realm)
- "It's not a direct sequel in the sense that it's the same Link and Zelda. The world is the same and it might be a different generation of Link and Zelda." —Eiji Aonuma (The World of A Link To The Past Has Changed in the New 3DS Zelda)
- Venus, Zeldadungeon.net A Link Between Worlds is centuries after A Link to the Past, ZeldaDungeon, published July 28, 2013.
- "The presence of two worlds like light and dark have been a recurring theme in Zelda games in the past, and this time, a kingdom exists in the other world in the way Hyrule exists in the main world. The story will revolve around the events that will unfold in that kingdom, and I think you’ll have fun experiencing the game’s distinctive world that is like no other in the series." —Eiji Aonuma (A Link Between Worlds Miiverse)
- "Please take a look at the game's logo. Here you see the Triforce in gold, as well as another Triforce that looks like a shadow. The Triforce represents Courage, Wisdom and Power, and is one of the key items of the Legend of Zelda series. This shadowy Triforce suggests the existence of another Triforce in a different world from where Link lives." —Satoru Iwata (Nintendo Direct 2013-08-07 Gameplay Footage)
- "We will be using arrangements of music from A Link to the Past, since this is a sequel to that game, and we are also trying to make the music sound like it's played on real instruments. People who know the original will definitely be able to tell and be happy about it, while newcomers will also be able to enjoy it." —Eiji Aonuma (The Legend of Zelda: A Link Between Worlds to feature orchestral-style music from A Link to the Past)
- Streetpass Battle, Youtube.
- The Legend of Zelda: A Link Between Worlds - Any%, ZeldaSpeedRuns.
|Names in Other Regions|
|Japanese||ゼルダの伝説 神々のトライフォース 2 (Zeruda no Densetsu Kamigami no Toraifōsu 2)||The Legend of Zelda: Triforce of the Gods 2|
|Spanish||The Legend of Zelda: A Link Between Worlds|