Winder
From Zelda Wiki, the Zelda encyclopedia
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| Game(s) | A Link to the Past Four Swords The Minish Cap Phantom Hourglass Spirit Tracks |
| Habitat(s) | Dungeons |
| Effective Weapons | Bow |
Winders, also known as Moldola, are moving row of fireball traps appearing in several Zelda games. These beings cannot usually be defeated. They usually look like several Sparks strung together.
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Characteristics and Variations
Winders originally debuted in A Link to the Past. They are made of fire and appear very similar to Sparks and Guruguru Bars. They first appear in the Swamp Palace, but are common in many Dark World dungeons. Unlike Sparks, their movement is slightly unpredictable, as they change directions randomly whenever they hit an object. Winders have identical behavior in Four Swords and The Minish Cap, although in these appearances they can set fire to Link, making them very dangerous when combined with other enemies or traps. In The Minish Cap, they can be found in the Temple of Droplets, the Palace of Winds, and Dark Hyrule Castle.
In both Phantom Hourglass and Spirit Tracks, Winders are electrically charged and travel solely along walls. Simply touching one will shock and hurt Link. In Spirit Tracks, they are named "Moldola". Moldola are actually helpful against Heatoises, as they are weak against electricity.
Strategy
Winders are usually invincible, therefore it is best to avoid them entirely. However, in Spirit Tracks, they can be defeated by firing an arrow at the "head" of the being (the largest ball of energy).
Trivia
- Their appearance in A Link to the Past, Four Swords, and The Minish Cap is somewhat similar to the Moldorm from The Legend of Zelda. The similarity between the names, Moldorm and Moldola, should also be noted.
See Also
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| Language | Name | |
| Japanese | |
ワインダー (Waindā) |
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