User:Osteoderm Jacket/Thoughts

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Welcome to the lair of Osteoderm Jacket
an editor with alternately too much and too little time on his hands



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I'm currently using the space below to air thoughts I've had about this series. The sections are in order of increasing likelihood to be flame bait, so you can start reading at the top and go as far into the controversial stuff as you wish.

Contents

Cool things about each game

My goal is to have something interesting and distinctive about every single game in this section. Specifically, something interesting and distinctive other than the obvious (e.g. central gameplay mechanics like the mask system in Majora's Mask or shrinking in The Minish Cap).

The Legend of Zelda

The Adventure of Link

A Link to the Past

Link's Awakening

Ocarina of Time

Honestly, so much has been said and done concerning this game that I can't really contribute anything new, but still:

Majora's Mask

Oracle Series

Oracle of Seasons

Oracle of Ages

Four Swords

The Wind Waker

Four Swords Adventures

The Minish Cap

Twilight Princess

Phantom Hourglass

Spirit Tracks

Skyward Sword

Trivia that's a bit too trivial for any of the main articles

The Adventure of Link's contributions to Ocarina of Time

I'm not sure how much of this was deliberate, but although it is a prequel to A Link to the Past and much of its design reflects that, Ocarina of Time also reuses a hell of a lot of elements from The Adventure of Link, especially in the adult section of the plot:

Sister games on the Gamecube

I see The Wind Waker and Twilight Princess as counterparts in many respects aside from their timeline placement. The latter reuses many elements from the former:

Stupid little lists

Items that have no use whatsoever outside the dungeon where you get them:

Items that come close:

Games with significant non-linearity in the main quest dungeon sequence (assuming you aren't using glitches):

As you can see, the only particularly strong examples of non-linearity are The Legend of Zelda, A Link to the Past, and Ocarina of Time. It's something I kind of wish would come back in the newer games.

Things that appear in every game except one, aside from basic gameplay mechanics:

Non-boss enemies that only appear once in their respective games:

Enemies with multiple "elemental" versions:

Enemies with a red and a blue palette in The Legend of Zelda:

Ways to die instantly regardless of your heart total, not including water/lava deaths in The Adventure of Link, drowning, or other deaths where you're given an explicit countdown:

Very common recurring enemies that aren't in Skyward Sword (seriously, it's like a theme in this game):

I'm excluding common enemies that don't appear in Skyward Sword because they don't appear in the 3-D main console games in general, e.g. Ropes. And granted, some of them seem to have something else doing their job, like the Cursed Bokoblins filling in for Gibdos and ReDeads. This is still an awful lot of series standards to have not show up. I'm not complaining, really; it's just weird.

Link as an outsider

There is a running theme in this series of Link being an outsider or a stranger in some sense in the games' settings. This may be to help make him a better avatar for the player, in that he will at least in some respects be unfamiliar with his surroundings just as the player is. Anyway, here is a list of the ways in which is he is foreign throughout the series:

Misc

My headcanon and speculative gap-filling, not that anyone cares

This is, of course, all in fun. I recognize that I'm probably thinking about a lot of this stuff to an even greater extent than the creators did and that these things were not actually what they intended. But I figure that as long as they aren't actually contradicted by canon, I may as well fill in the empty spaces in canon with ideas of my own.

Geography

As a cursory glance through Hyrule/Appearances by Game will tell you, the geography of Hyrule is not consistent between installments of this series. The relative positions of Death Mountain, Lake Hylia, and other landmarks appear to change between games. Nevertheless, there are some observations I think are worth making:

The Hyrulean Civil War: Speculation Galore

Ganon: Despite their best efforts, he actually has a character arc

Oracle Series

Spirit Tracks

The Links through the ages

There are interesting differences between the different incarnations of Link.

Skyward Sword

This Link appears to be the best prepared for his role at the start of his journey. He is a knight of Skyloft and is visibly better-equipped than most other Links. (Note, for instance, the chain mail under his tunic. Come to think of it, this also works as an in-story justification for this Link starting the game with six hearts rather than the traditional three.) He begins as a member of the warrior class who has received combat and flight training, and descends to the Surface equipped with appropriate attire (armor, boots), a shield, a holy weapon, and an intelligence-gathering servant spirit. He is perhaps the least thrown into things of any of the Links.

I'm probably stating the obvious here, but Link of Skyloft is also the most likely of all the Links to end up together with his era's Zelda. The game makes even Spirit Tracks's hints of attraction between its Link and Zelda look invisible, and this Zelda is not royalty and is explicitly treated as a possible love interest by other commoners. It's a possibility with the Hero of Winds and Tetra as well, since there is no entrenched power structure in their era (although we do know that she goes on to found the new Hyrule) and she must essentially create the royal line anew, but the story doesn't make it as clear that they are interested in each other.

The possibility of Link and Zelda marrying after the events of Skyward Sword has interesting implications. This is quite speculative, but as it's stated that later Zeldas (and thus the royal lineage of Hyrule) are descended from this one, and that Hyrule is likely founded not terribly long after the Skyloftians' descent, if he becomes Zelda's husband, this era's Link may also be the first King of Hyrule.

The Hero of Time

Of all the Links, the protagonist of Ocarina of Time and Majora's Mask has the strangest, darkest life story.

Is it any surprise that when Twilight Princess rolls around this Link is lingering in the mortal world as a ghost filled with regrets who wants to pass on some trace of his heroism?

Twilight Princess

This Link is a relatively well-adjusted young man with nothing like the Hero of Time's bizarre and tragic circumstances. He's a goatherd living in a small farming community in a land bordering a large, prosperous kingdom. We don't see any family, but he does clearly have friends and a role in society. He has a mentor (and perhaps a father or elder brother figure) in Rusl, and a possible love interest in Ilia. If the Ordonians we see are any guide, he's well-liked. After the initial attack on his hometown, much of his quest, even as late in the game as the lead-up to the City in the Sky, is about saving his friends from Ordon, and from his first step into Telma's Bar to nearly the end of the game, it's also about working with his new friends from the city. He also appears to have made lasting ties among the Gorons and the Zora. He even gains the respect of his enemy, King Bulblin. In general, this Link has more and deeper personal relationships than any other.

His relationship with his ancestor is perhaps more important to the ancestor than it is to him. Link of Ordon may never fully understand what the training sessions with the spirit mean, but to the Hero of Time they are both a way to finally pass on the warrior's virtues that he had to keep a secret in life and assurance that, with his help, his descendant will save Hyrule from Ganondorf once again.

And then there's his relationship with Midna. Honestly, there isn't much I can say about it that hasn't already been said. She goes from being a detestable alien he's stuck with to perhaps the closest companion any of the Links has had during his adventure. It's not going out on a limb to say that he misses her greatly after the Mirror of Twilight is shattered, whether or not he had a romantic interest in her.

The hero of four lands

The Link of A Link to the Past, Oracle of Ages, Oracle of Seasons, and Link's Awakening, unsurprisingly, has accomplished more than any other, so far as we know. The degree to which this is true is remarkable:

The Hero of Winds

Link of Outset Island, the Hero of Winds and the protagonist of The Wind Waker and Phantom Hourglass, has a number of features in common with different other Links:

However, there are certain ways in which he is unique or nearly so:

Fi, Ghirahim, and the Master Sword

Fi speaks and behaves much more robotically than Ghirahim, despite both of them being adaptive artificial intelligences based in swords, because the two of them have different usage histories. During the events of Skyward Sword, Fi meets her first user, Link. He sees her with more or less her "factory settings", i.e. the characteristics programmed into her by Hylia. Therefore, she behaves in very much the manner that would be expected from a machine, and one that has not yet had much time to adapt to its surroundings. It is apparent from her dialogue that over the course of the story she begins to acquire more of a personality, but she is still very machine-like by the time she returns to dormancy. Ghirahim, on the other hand, has been acting independently of his original user for centuries, and has had to direct the actions of a large number of other intelligent creatures. While he still knows that he is a construct created to serve his master, he has has a long time to adapt to his environment and acquire an independent personality. Had Link encountered Ghirahim as he was in the distant past, he may well have seemed less like a flamboyant, dramatic, egotistical ruler and more like a near-emotionless custodian of Demise's empire.

Misc

My opinions

These are a few of my faaavorite things

Hall of Shame

Consider this the flipside to the favorites list. Please note that I don't consider any of the games mentioned here bad. They're all great games; they just have some notable (if generally minor) flaws.

Misc

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