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|Game(s)|| The Wind Waker|
Freshly-Picked Tingle's Rosy Rupeeland
Tingle Tuner is an item featured in The Wind Waker. If players happen to own a Game Boy Advance and a Game Boy Advance-GameCube Link Cable, then a second player can take control of Tingle. To do this, the Game Boy Advance must be simply connected to a GameCube Controller socket using the Game Boy Advance Connector, then activating the Tingle Tuner. The second player will find a map of the current area on their screen, which includes, amongst other things, a marker indicating Link's current position. On the main screen, the first player will be able to see a green marker on the ground, indicating the position of Tingle.
Location and Uses
Tingle gifts Link with a device known as the Tingle Tuner after the young hero rescues him from jail. The Tingle Tuner has a number of abilities. Firstly, by pressing A, it can cause Link to look towards the spot Tingle is aiming at, secondly he can drop Tingle Bombs, for a small fee. The bombs are just one of a number of pay-per-use tools at Tingle's disposal, including a temporary magical effect, which gives Link a long-lasting version of the Hover Boots effect.
When Link has the Tingle Tuner active while he is sailing, Tingle makes a comment about each island as Link approaches them, much like how Fishmen give Link information about the islands when given All-Purpose Bait.
Knuckle can only be found while using the Tingle Tuner on Outset Island. Successful completion of the Knuckle sidequest upgrades the Tingle Tuner with the Hand-Me-Down Tingle Tuner and Knuckle appears on Tingle Island. The Hand-Me-Down Tuner is merely more options on the Tingle Tuner, which allow Link to purchase baits and other stock items from any place with it activated.
The Tingle Tuner comes equipped with its own map. It's less detailed than the normal in-game map. This map automatically upgrades itself when Link enters an area of the Great Sea, regardless of whether he has the Tingle Tuner active at that time. The Tingle Tuner's map classifies each island's importance by altering the size of its name displayed on the map. Minor islands will have small names, major islands will have large names. Tingle refers to his own island as the Great Tingle Island, and displays its name very large, which is technically accurate as it is a very critical island for the completion of the game. This map also allows marking of long distance destinations.
When using the Tingle Tuner in dungeons, Tingle acts as a guide for Link in a similar manner as Navi and Tatl were. Tingle will advise Link on how to solve certain puzzles and warn him of impending danger. However, prior to entering each dungeon's boss chamber, Tingle will have a moment of cowardice and and will make up an excuse to not come with Link into the boss fight.
All of Tingle's Wares are purchased from the menu on the Tingle Tuner. Once bought, Tingle will deliver it to Link by balloon, as seen on the Game Boy Advance screen. Very few have any game-screen cues as to their use. For most services, their effects are invisible to the player.
In dungeons, Tingle often finds things written on the walls and floors. These are not obtainable and are only extra pieces of story.
Description: "Use this to mark your Sea Charts. It also points to your destination. Tingle drew his first map with it at age 3!"
The Seagull Pen allows you to mark a waypoint sea charts, but only on the Tingle Tuner itself, and only when you are sailing. After placing a mark, a compass will appear on the tuner that shows the direction to the waypoint.
Description: "Tingle will explode one of his bombs for you with a POW! For 10 Rupees!"
Tingle flies in (invisibly of course) on his balloon and drops a bomb next on the target you specify. This bomb is necessary to uncover Tingle Statues.
Description: "Your body will float on mid air! Move about in the air for 5 seconds!"
The Tingle Balloon allows you to walk on thin air as though it were solid ground. The balloon effect starts when the money is sent to Tingle, not when you walk off a ledge.
Description: "Look out, sir! Enemies attack! A lovely spirit will shield you for 10 seconds."
This shield renders you completely invincible for ten seconds. It has a cooldown time that prevents constant use.
Description: "Not even I know what may occur, sir! This is a test of your courage!"
This is a chance-roll for Tingle to grant Link one of several services at random. It could potentially grant nothing, Tingle telling your fortune, or one of the flavors of Ting. The best outcome is a simultaneous use of Tingle Balloon and Tingle Shield, which has the Tingle Shield cooldown (10 seconds).
Description: "I can tell what time it is right now, sir!"
This one is self-explanatory. The Tingle Watch simply tells you the time of day.
Ting is Tingle's brand-name drink. Its name may have been inspired by the instant fruit-flavored drink, "Tang", introduced in the 1950's. There are three flavors of Ting, each of which gives the same effect as a potion of the same color.
Unfortunately, Ting has a limitation in that it cannot be used during boss battles. However, it does allow Link to get away with drinking Ting throughout a dungeon and save potions for the boss battle.
Description: "This energizes you when you're feeling tired! Refill hearts regularly!"
Red Ting has the same effect as drinking a Red Potion, restoring all of Link's hearts.
Description: "Replenish your magic power with this! You can't survive without it, Mr. Fairy."
Green Ting has the same effect as drinking a Green Potion, restoring Link's magic meter to full. This can only be used after Link has a magic meter.
Description: "One sip, and you have it all, you greedy fairy! Strength and magic!"
Blue Ting has the same effect as drinking a Blue Potion, restoring both health and magic to full.
Description (Red Guide Book): "A how-to Tinger Tuner book! Use the red book to learn about the land and foes!"
Description (Blue Guide Book): "Learn about the Tingle Tuner! When you're at sea, use the blue book!"
These are narrated user's guides for the Tingle Tuner. The Red Guide Book is available on land, while the Blue Guide Book is available on the sea. They will go through several pages of instructions, each ending in a confirmation question, asking whether or not you understood everything on that page. Both Guide Books are later replaced by the Hand-me Down Tingle Tuner after you find Knuckle.
Hand-me Down Tingle Tuner
Description: "Your hotline to Knuckle. Buy stuff anywhere!"
The Hand-me Down Tuner allows Link to purchase certain items at any time. The items that Knuckle has for sale are:
- The brand written on the Tingle Tuner reads "Chintendou" in Hylian, which is a play on Chinkuru (Tingle's Japanese name) and Nintendo.
- ↑ "There is no Game Boy Advance connected. Use this item only after connecting a Game Boy Advance to Controller Socket 2, 3, or 4 and turning the Game Boy Advance ON." — N/A (The Wind Waker)
- ↑ "To call Tingle, use a Nintendo GameCube Game Boy Advance cable to connect a Game Boy Advance to Controller Socket 2, 3, or 4, then use this item with [Y], [Z], or [X]." — N/A (The Wind Waker)
- ↑ "He gave you the Tingle Tuner! If you get stuck or need a quick hint, connect a Game Boy Advance to your Nintendo GameCube to talk to Tingle. After connecting the Game Boy Advance to Controller Socket 2, 3, or 4, set the Tingle Tuner to [Y], [Z], or [X] to call Tingle." — N/A (The Wind Waker)
- ↑ "Goodness! Did you feel my telepathy?! That's why you saved me, isn't it? Isn't it? Isn't it?" — Tingle (The Wind Waker)
- ↑ "You got the Dragon Tingle Statue!" — N/A (The Wind Waker)
- ↑ "You got the Forbidden Tingle Statue!" — N/A (The Wind Waker)
- ↑ "You got the Goddess Tingle Statue!" — N/A (The Wind Waker)
- ↑ "You got the Earth Tingle Statue!" — N/A (The Wind Waker)
- ↑ "You got the Wind Tingle Statue!" — N/A (The Wind Waker)
- ↑ "It will be waiting for you on Tingle Island." — N/A (The Wind Waker)
|Names in Other Regions|
|French||Poste de Tingle||Tingle Receiver|
|Items in The Wind Waker|
|Click on an item|