The Legend of Zelda: Ocarina of Time Master Quest
|The Legend of Zelda: Ocarina of Time Master Quest|
|Release date|| February 17, 2003|
November 28, 2002
May 3, 2003
|Platform(s)|| Nintendo GameCube
The Legend of Zelda: Ocarina of Time Master Quest is a "Second Quest" version of the original Ocarina of Time for the Nintendo 64. Master Quest contains largely the same content as the original Ocarina of Time, but with redesigned, more difficult dungeons.
Master Quest was available on a special bonus disc that also contained the original Ocarina of Time. This disc was given out in limited quantities with preorders of The Wind Waker. Additionally, it was sold packaged with The Wind Waker in some regions. It is also available in Ocarina of Time 3D after first completing the regular game.
In the late 1990s, Nintendo developed an add-on peripheral for the Nintendo 64 called the Nintendo 64DD. The Nintendo 64DD used magnetic disks, with a larger memory capacity than the cartridges used for the Nintendo 64, allowing for additional content and improved models and textures. While Nintendo hoped that the Nintendo 64DD would attract third-party developers, they also began developing several first-party titles, one of which was Ocarina of Time. Struggling to attract interest to the platform, Nintendo moved development of Ocarina of Time to the Nintendo 64, which was ultimately released on a cartridge. At the time of this change, the game featured more content than the cartridges could hold and so parts of the game had to be removed.
Shigeru Miyamoto announced that an expansion would follow Ocarina of Time, tentatively known as Ura Zelda. The expansion was purpoted to include new areas, items, sub-quests and enemies, as well as add rearranged dungeons from the original game in new locations in the overworld. One new feature that was announced was an expanded mask trading sequence, with the ability to create custom masks using the Game Boy Camera and Mario Artist: Talent Studio. Miyamoto also suggested the possibility of adding the content that was removed during development of the main game. Another expansion pack was also announced, Zelda Gaiden, which was later released for the Nintendo 64 as the standalone Majora's Mask. Several concepts intended for Ura Zelda were eventually used in Majora's Mask, such as the expanded mask system. The Nintendo 64DD became a commercial failure in Japan, and so most of Nintendo's planned titles for the 64DD, including Ura Zelda, were never released. Miyamoto insisted that the game would continue to be developed, and in August 2000 indicated that Ura Zelda had been completed for some time. Despite this, Nintendo could not decide on how to release the game, and considered different methods such as a magazine tie-in.
Remnants of Ura Zelda's 64DD origins remain in Ocarina of Time. Early Japanese releases of the game contain code to check for the presence of the expansion during start up. If the system is connected to a 64DD, the game will cease loading and display a message asking the player to insert a Ura Zelda disk. There is also a glitch in other versions of the game in which a save file can be flagged as a Ura Zelda save. A "Disk" icon will appear next to the save file on the file select screen, and it will be permanently grayed out and inaccessible, as it can only be loaded with an expansion disk present. Attempting to copy or erase the file will crash the game.
With the release of The Wind Waker, a special bonus was offered for pre-ordering the game. This bonus is a Nintendo GameCube disc containing Ocarina of Time, as well as a release of Ura Zelda, titled outside of Japan as The Legend of Zelda: Ocarina of Time Master Quest. Master Quest contains altered dungeons with a steeper difficulty level, as originally promised for Ura Zelda. Both games on the disc are emulations of Nintendo 64 ROMs, and not direct ports to the system. A modified version of Master Quest is included with Ocarina of Time 3D for the Nintendo 3DS, but must be unlocked by completing the regular game first.
It is not clear whether Master Quest is identical to Ura Zelda, as several Ura Zelda features touted by Nintendo are not present in Master Quest. However in subsequent interviews, Miyamoto has stressed that Master Quest simply features remixed dungeons with no other changes, and insists that no content was removed when porting the original 64DD game.
Changes from Ocarina of Time
Master Quest's most notable feature is that every dungeon in the game has been modified to increase the difficulty of the game. Each one features a different layout, changing the progression through the levels. Enemies are spread differently throughout the dungeons, and tougher enemies are encountered much earlier on than in Ocarina of Time. In addition, some Gold Skulltula locations in dungeons have been moved, and certain items that are optional in the original version are now mandatory to complete the game.
Both games featured on the GameCube disc are displayed at double the resolution of the Nintendo 64 version of Ocarina of Time, from 320 x 240 to 640 x 480, and the NTSC version of the game supports progressive scan.
Ocarina of Time 3D Version
Master Quest for Ocarina of Time 3D is not available from the start. To unlock it, the main quest has to be completed first. Upon doing so, the player will have an option to choose between the Main Quest or the Master Quest after starting up the game, allowing a second playthrough of the game with redesigned dungeons.
This version of the Master Quest has two significant changes. The entire game has been mirrored, similarly to Twilight Princess for the Wii, making Link right-handed as well as flipping the entire overworld map and the dungeons. In addition to the game being mirrored, all of the enemies and bosses will cause twice as much damage to Link, which also applies to the Master Quest's own Boss Challenge version.
The Ocarina of Time/Master Quest disc for the GameCube also includes preview trailers for then-upcoming games published by Nintendo. The selection of trailers differ by region.
- The Wind Waker
- Metroid Prime
- F-Zero GX
- 1080 Avalanche
- Wario World
- Hot Clips (montage of footage from various games)
- A Link to the Past/Four Swords
North American box art
- "N64.com's Japanese correspondent today confirmed that a complete and finished cartridge-based version of The Legend of Zelda (a working title) will arrive Nintendo 64 late this year, followed by a 64DD afterward. The long-awaited action-based RPG, which many people believed to be the sole killer-app for 64DD, is likely to have a bigger ROM size than Super Mario 64, and is believed to contain as much as 12 MBs." — Zelda officially goes to cart, IGN, published 1997-03-07.
- "There were several ideas that I could not incorporate [in the current game] because of the time shortage and other reasons. In the future, I want some new areas and new dungeons to be available for players who have already finished Ocarina of Time, where they will find new challenges." — Zelda DD: The Other Adventure, IGN, published 1998-11-17.
- "The main one would be the arrangements of the dungeons, changing the puzzles and the enemies around to increase the difficulty (similar to the "Map 2" quest of the original The Legend of Zelda). Also announced were new mini quests, including an expanded mask trade section that would utilize the Game Boy Camera and Mario Artist: Talent Studio to create custom masks for Link." — Ura Zelda, Nintendo Database.
- "Speaking to the press in an open forum held yesterday in Tokyo, Japan, Nintendo's Shigeru Miyamoto casually commented that "Ura-Zelda" (aka: Legend of Zelda DD) has been completed for some time now. The 64DD upgrade title offers new items, levels and characters for those who already own Ocarina of Time." — Ura Zelda Complete, IGN, published 2000-08-25.
- "The title might support the GB Camera to create masks for Link. Miyamoto hinted of this possibility in a 64 Dream interview. If this does turn out to be true, gamers will be able to create their own masks in Talent Studio and implement them into Ura-Zelda." — More Zelda details surface, IGN, published 1999-09-22.
- "More specifically, if you connect Zelda with the disk drive, an icon will appear on screen, announcing 'Ura-Zelda', or 'Another Zelda'" — Zelda DD: The Other Adventure, IGN, published 1998-11-17.
- "One of the few features that Nintendo® wanted to initially add involved new mask quests. Apart from the existing masks, Ura Zelda was to include many more -- some of which were no doubt included in Majora's Mask." — Hyrule Times: Vol. 4, IGN, published 2001-09-15.
- "Although we did develop Ura for the 64DD, it didn't use many of the special features. So it was very easy to port over to the GameCube without cutting any features. Why we did it, well that was because the 64DD was only released in Japan and it was only sold to subscribers of the RandNet system. For a long time we wanted to make it available for play and find a way to do that. It was expensive to make cartridges, so we had through about different ways. One thing we thought about was tie-ups with magazines. Once GameCube moved to disc media, though, it became much more feasible to make it available. In terms of how we've done it, we didn't want to make it limited edition. So we've tried to make it available to as many people as possible." — Miyamoto and Aonuma on Zelda, IGN, published 2002-12-04.
- Ocarina of Time Crooked Cartridge - Ura Zelda, Zelda Chaos.
- "Also, I'm not sure if you're aware but Ura Zelda isn't very different from the Ocarina of Time; it's more of a second quest. People who played through Ocarina of Time would be able to play through Ura Zelda and get a few laughs at some things, find some things more difficult, and take a few varied paths. However, even if you do play all the way through the end it will not unlock anything special." — Miyamoto and Aonuma on Zelda, IGN, published 2002-12-04.
- "The Master Quest will not be available from the start of the game. You will need to play through and complete the main quest first. Once you’ve done so, the Master Quest will then be unlocked. At that point, once you start up your Nintendo 3DS, you will have an option to play the Main Quest or the Master Quest. Additionally, the Boss Replay Challenge (more about this in the next news post), has its own Master Quest version, allowing you to battle these bosses on the tougher difficulty settings." — , Zelda Dungeon.net; retrieved May 12 2011.
- "For the 3DS remake, the Master Quest has two significant changes. First off, the entire game is now mirrored! That’s right, the entire game has received a complete reflection much like Twilight Princess did for the Nintendo Wii. This means that Link will now be right-handed, the entire overworld map will be flipped, along with all of the dungeons. So Kakariko Village will now be to the West of Hyrule Castle, Lake Hylia will be to the Southeast, and the Desert Colossus at the far northeast corner of the overworld." — , Zelda Dungeon.net; retrieved May 12 2011.
- "In addition to the game being mirrored, the Master Quest is now significantly harder as difficulty adjusters have been put in, causing all enemies to do double the amount of damage each time they hit Link. [...] Additionally, the Boss Replay Challenge (more about this in the next news post), has its own Master Quest version, allowing you to battle these bosses on the tougher difficulty settings." — Ocarina of Time 3D: Uber Master Quest; retrieved May 12 2011, Zelda Dungeon.net.
|Names in Other Regions|
|Japanese||ゼルダの伝説 時のオカリナ 裏 (Zeruda no Densetsu: Toki no Okarina Ura)|
|Korean||시간의 오카리나 마스터 퀘스트|