Talk:Glitches in The Legend of Zelda
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Armos glitch
It appears the reason moving the Armos from underneath makes it attack you is because of bounding boxes. Damage is calculated when something touches Link's box, and when pushing the Armos from underneath, due to how pushing is coded, causes the boxes to overlap by 1 pixel. Hacking the sprites (in a ROM, for example) to use a different image can make it more obvious. --KingStarscream 12:13, 9 October 2011 (EDT)