From Zelda Wiki, the Zelda encyclopedia
The dungeon entrance
|Location(s)||Plains of Ruin|
|Game(s)||A Link to the Past|
|Other media||A Link to the Past comic|
|Theme Music||Dark World Dungeon|
Entrance to the Palace
The palace is located in the area south of the Bomb Shop in the Dark World, known as the Plains of Ruin. While Link can enter the dungeon, he cannot progress beyond the first room until he first returns to the Great Swamp of the Light World and enters the Swamp Ruins, the Light World counterpart to the Swamp Palace. In there, if he pulls a switch to drain the water from outside into the ruins, he will also cause water to flood the first room of the Swamp Palace. If Link has the Zora's Flippers, he can then travel deeper into the dungeon itself.
Most rooms feature water to some extent, and others even have underground waterfalls. This is the first water-themed dungeon in the Zelda series, thus initiating a well-known type of complex dungeons appearing in later games, with successors like the Water Temple in Ocarina of Time or the Great Bay Temple in Majora's Mask. The Swamp Palace itself is not quite as complex as later water-themed dungeons (and certainly not as complex as later dungeons in A Link to the Past) as Link is not forced to travel under the water itself: it merely requires Link to fill certain passageways with water so he can then swim across. Link must be cautious in this dungeon because the watery amoeba Kyameron will rise out of the shallow water and hurl themselves at him, bouncing off the walls in an erratic fashion, and the swarming Pirogusu can sap at his strength in the shallow water that fills almost the entire dungeon.
The main treasure is the Hookshot, making it's first appearance in the series. This item's chain allows Link to reach previously inaccessible places, and it and similar hookshot-like items go on to appear as treasures in many water-themed dungeons, such as the Catfish's Maw in Link's Awakening and the aforementioned Water Temple, among others. The end boss is Arrghus, a giant one-eyed jellyfish protected by Arrgi. After defeating him, Link receives a Heart Container and the second Crystal.
Enemies and Traps
- ↑ "There's no water here! This place is as dry as a tomb!" (A Link to the Past (Nintendo Power), pg. 10)
- ↑ "Maybe Sahasrahla has an idea! I'll call him with the Comfork!" (A Link to the Past (Nintendo Power), pg. 11)
- ↑ "We found a large pool of water surrounded by statues, but nothing else of interest..." (A Link to the Past (Nintendo Power), pg. 12)
- ↑ "Look in the pool! I see Link! Link!! Behind you!!" (A Link to the Past (Nintendo Power), pg. 12)
- ↑ "Heh heh heh... I shut the door! Now you're trapped in here!" (A Link to the Past (Nintendo Power), pg. 12)
- ↑ "GLUB! Let me g-g-go! Your armor...too heavy..." (A Link to the Past (Nintendo Power), pg. 2)
- ↑ "The Master Sword...dragging me dowwn..." (A Link to the Past (Nintendo Power), pg. 2)
- ↑ "You're close, Link! Stay afloat a little longer! The water's almost up to the opening!" (A Link to the Past (Nintendo Power), pg. 3)
- ↑ "Thank you for saving me, Link! I know you are searching for Zelda. She is being held in a rock that looks like a turtle. But this rock is located at the end of this world..." (A Link to the Past (Nintendo Power), pg. 8)
|Names in Other Regions|
|Japanese||水の叢祠 (Mizu no Hokora)||Water Shrine|
|French||Palais du Marais||Swamp Palace|
|Italian||Dedalo d'acqua||Water Labyrinth|