Super Smash Bros. Brawl
From Zelda Wiki, the Zelda encyclopedia
|Super Smash Bros. Brawl|
|Release date|| March 9, 2008|
January 31, 2008
June 27, 2008
June 26, 2008
|Predecessor||Super Smash Bros. Melee|
Super Smash Bros. Brawl is the sequel to Super Smash Bros. Melee. Several characters return from the previous Smash Bros. games, and many new characters are added. The game features an online multiplayer and has a deep single player option called The Subspace Emissary. Super Smash Bros. Brawl was released in North America on March 9, 2008 and June 27, 2008 in Europe.
In this game, Link, along with other Zelda characters such as Zelda and Ganon, appear in their Twilight Princess incarnations, as opposed to the previous games where they appeared as depicted in Ocarina of Time. Young Link was also replaced with the more modern Toon Link.
In Super Smash Bros. Brawl, there are several gameplay modes that can be played by one or more players. While one-player modes do exist, many fans believe that the Super Smash Bros. series' strong point has been its multiplayer mode. There are five difficulty settings for most modes with computer-controlled characters, ranging from Easy to Intense.
Classic Mode is a simple gameplay mode in which the player chooses a character, then fights through several randomly selected matches (various pairings of characters and stages) back-to-back. Occasionally, a player will be matched with an ally that will help the player fight. All of this culminates in a battle against the boss, Master Hand, and, if certain criteria are met, Crazy Hand.
The Subspace Emissary
- Main article: The Subspace Emissary
The Subspace Emissary is the adventure mode present in Brawl. It is largely different from Melee's adventure mode in that Brawl's has an actual storyline and purpose, as opposed to merely being a predetermined set of stages with no coherent flow.
Event Matches are matches with predetermined enemies and conditions (such as "defeat enemy x but don't hit enemy y"), and occasionally predetermined player-controlled characters. Several Event Matches unlock stages or characters upon completion, and can be played on three different difficulties. Up to two players can play an event match.
The Multiplayer modes of Brawl are known to be random and chaotic. Up to four players can play at once, and any empty character slots can be replaced with computer-controlled characters if desired. There are many rules which can be altered such as whether to play Time (wherein players must defeat each other as many times as possible within a set frame of time) or Stock (wherein players are given a set amount of lives), a coin battle, whether to turn specific items on or off, whether to change character weights or size, and many more.
- Each of the three Zelda stages in Brawl exist in different branches of the Zelda Timeline: Bridge of Eldin (Child Timeline), Pirate Ship (Adult Timeline), and Hyrule Temple (Downfall Timeline).
|Names in Other Regions|
|Japanese||大乱闘スマッシュブラザーズＸ (Dairantō Sumasshu Burazāzu Ekkusu)|