A Beamos from Skyward Sword
|Game(s)||A Link to the Past|
Ocarina of Time
Oracle of Ages
Oracle of Seasons
The Wind Waker
A Link Between Worlds
|Non-canon Appearances||Link's Crossbow Training|
Beamos are impregnable statues with rotating heads and a single, glaring eye, that have appeared as dungeon staples as early in the Zelda franchise as A Link to the Past. These foes will not hesitate to fire an energy beam at anything that makes eye contact with them, or comes within close proximity.
The Beamos is one of the most technologically advanced enemies in the Zelda universe, if not the single most. This foe is not only made of solid metal, as in Ocarina of Time, The Wind Waker, and in Phantom Hourglass, or stone like in Twilight Princess, but wields and uses a finely-tuned laser to attack territorial threats, situated at its "forehead." Despite the modern look and attributes, these foes cannot move, and must rely on their laser solely to keep intruders at bay. For this reason, Beamos are often situated inside dungeon rooms, or placed strategically on a staircase or entrance to impede progress, using swiveling movements to check all of their bounds. This laser of theirs, in every incarnation, has a specified range that can be bested whenever Link steps out of range, hides behind an object, or, when speaking in terms of Link's Awakening, the Oracle titles, or Phantom Hourglass, simply when the Beamos is off the screen.
The laser of the Beamos cannot be avoided once it has been shot, however, in Link's Awakening, Link can use the Mirror Shield or any shield in and Skyward Sword to reflect the laser away. In that same vein, for the majority of Zelda titles, the laser itself is a continuous long beam, save for A Link to the Past and Link's Awakening where it is a single short beam at a time.
Beamos across the Zelda series often only come in one variety, however, in games like The Wind Waker, which denotes Beamos by color, and Ocarina of Time, that distinguishes these foes by size, there is quite the variation. In The Wind Waker, they come in two variations: red ones, which act like normal Beamos, and blue ones, which have fixed beam paths, blocking Link's path entirely, until they are destroyed.
In Twilight Princess, they come in two variations, as well: a larger brown type found in the Goron Mines and minor caves is able to shoot fire beams, and a thinner white type, similar to a Doric pillar, in the Temple of Time, carries the ability to shoot pink beams of energy. These white variants cannot be moved and can be fully obliterated by the statue Link controls with the Dominion Rod.
Beamos in Skyward Sword appear as multi-layered, totem pole-like enemies comprised of electrified sections. The head of the Beamos turns in a rigid, mechanical way as opposed to moving fluently.
Beamos, series-wide, have a collective weak spot centralized at the eye from which its laser is produced, however, its the method of fracturing that eye that provides the variation between games, of the species that can be destroyed that is. The Beamos variety seen in A Link to the Past and several subsequent titles cannot be destroyed, only avoided. Using the Mirror Shield in the Game Boy titles can reflect its beam, but this will not affect the statue. Straying from the norm, the Beamos of Ocarina of Time, Majora's Mask, and The Wind Waker can all be annihilated with the use of bombs, exploding on contact. The bomb strategy is replaced with that of a Bombchu in Phantom Hourglass.
In The Wind Waker, Four Swords Adventures and in Twilight Princess, they can be defeated with an arrow to the eye, as in Phantom Hourglass as well, or by using the Dominion Rod to control the statue to smash them in the Temple of Time. If Link is out of arrows, he can also defeat them using a well timed strike from the Ball and Chain.
Beamos in Skyward Sword can be defeated by slicing apart different sections of their body and stabbing the eye, but using the Bow is also effective later in the game. Beamos in this game are shown to crumble into a pile of stone after many years, but will be returned to life like all other foes when under the effects of a Timeshift Stone. Like all other incarnations, the Beamos will shoot out a laser beam from its eye, but this attack can now be deflected back using the shield to stun it. As the game treats the laser as electricity, this will not work if Link uses the Iron Shield or its upgrades, which will conduct it. Using the Gust Bellows on the wing like structures on the sides of its head will also cause it to become dizzy and stunned for a small time.
- In Ocarina of Time, when targeting a Beamos, Navi says that it doesn't like smoke. This quote is similar to the Old Man's "helpful" hint in the Moon Labyrinth in The Legend of Zelda, where he says that "Dodongo Dislikes Smoke."
- The Beamos, Parasitic Tentacles, Vines, and Warships in The Wind Waker are the only enemies in the game that cannot be made into a Nintendo Gallery figurine. Strangely, giving a picture of one to the sculptor Carlov in the Nintendo Gallery will result in him making an Armos figurine.
- It is comparable to another enemy, the Armos.
|Names in Other Regions|
|Japanese|| ビーモス (Bīmosu)
|Chinese||彼默斯 (Bǐmòsī)||Transliteration of "Beamos"|