Spells of Ocarina of Time

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In Ocarina of Time, Link could receive powerful spells from the three Great Fairies, each one named after the goddesses Din, Nayru and Farore.

These could be considered revised version of the Spell Medallions seen in A Link to the Past; in both instances they're three powerful spells which are mostly optional to complete the game.

Contents

Din's Fire

Din's Fire

Din's Fire is given to Link by a Great Fairy near Hyrule Castle. It summons a spherical wall of fire around Link's body that can kill or damage any surrounding creatures and also set light to any nearby torches. It drains 6 MP with each use. It is the only spell necessary to beat the game, as it is needed to light a large number of torches simultaneously in the entrance to Shadow Temple.

This spell makes it easy to defeat certain enemies that would otherwise be more challenging, such as Dark Link. It's incinerating area-of-effect force is noticeably similar to the Bombos spell of A Link to the Past.


Farore's Wind

Farore's Wind in use
Farore's Wind in use
Farore's Wind
Farore's Wind can be given to Link by a Great Fairy in Zora's Fountain. Link can cast the spell at a desired location of a dungeon, to set a warp point. Then a second casting of the spell would give him two options, either to magically return to that point (which would erase the previously-created warp point), or just to remove the warp point from where it was and re-place it where he currently is. This means that only one point can exist at a time, and a new batch of magic power must be consumed every time a warp point is to be used. It drains 6 MP with each use.

A little known fact about Farore's Wind is that it can interlink dungeons, enabling Link to warp from the Forest Temple to the Spirit Temple, for example. This can be done in any dungeon, providing the current Link (Adult or Young) has access to it. This cannot be used to have Young Link reach places he otherwise could not, nor can it be used to have Adult Link warp into somewhere like Inside Jabu-Jabu's Belly where only Young Link has access.

Nayru's Love

Nayru's Love

Nayru's Love is given to Link by a Great Fairy near the Desert Colossus. The spell surrounds Link's body with a slightly transparent blue diamond for a substantial amount of time, which prevents all damage, but doesn't stop flinching from enemy strikes. It can be activated instantly on command but only deactivates when it wears off (signaled by the diamond-like shield flickering while the noise that accompanies the spell falters). It drains 12 MP when used, until it wears off Link cannot use any other items that drain magic power and must wait for the spell to run its course to do so. Because of this, the spell is useful in battles with enemies that can take substantial amounts out of Link's health, but may hinder him in battles that require the use of other magical items.

Other Spells in Ocarina of Time

In the Super Smash Bros. series

Princess Zelda uses spells of the same name in Super Smash Bros. Melee and Super Smash Bros. Brawl, though their differences in functionality from those seen in Ocarina of Time could lead one to believe they are completely separate spells.

  • Din's Fire changed more drastically than the other two. The blast of a fiery wall is replaced with a simple fireball, which can travel long distances in a straight or curved lines.
  • Farore's Wind can be used anywhere, serves as a instantaneous short-distance warp which can deal a little damage if it hits just right.
  • Nayru's Love starts out in its familiar surrounding "diamond" form, but shatters moments later. The shards deal slight damage to anyone surrounding Zelda. The spell doesn't prevent Melee damage as in Ocarina of Time, but it can now reflect projectile attacks.