From Zelda Wiki, the Zelda encyclopedia
|Location(s)||Near Mountain Village|
|Main Prize||Gold Dust|
The race is held every spring at the Goron Racetrack. Its entrance is located on the top of the hill in the Twin Islands area. Knowing this, Link must defeat Goht in Snowhead Temple in order to lift the local curse and bring spring back. To gain access to the racing grounds, Link first needs to buy a Goron Powder Keg and blow up the huge boulder blocking the way. To do so the first time, Link acquires the keg for free from Medigoron, who gives it to him as a test so that the young hero can learn to use this type of explosive. He becomes eligible as a participant of the race after talking to the patriarch's son.
Link's objective in the race is to speed his way past several other Gorons by rolling to the finish line. On the way he encounters many obstacles including Bomb Flowers, trees, a bridge and other Gorons. To ensure his victory, Link needs to pick up as many magic pots and roll up as many ramps on the track as possible. Once he succeeds, he will be rewarded with Gold Dust, which can be used to create the Gilded Sword. In fact, each time the young hero wins the race, he'll be awarded with Gold Dust, which can be sold in exchange of money.
The race itself is very challenging and can be difficult at first. There are obstacles such as ramps, bridges without guardrails, bomb flowers, and dead trees, and the other racers tend to attack Link whenever the opportunity arises. A well-placed collision from other gorons or repeated smaller collisions with or from them can knock Link to the ground and force him to curl up again and regain his speed.
To combat this, refrain from traveling in a completely straight path. Instead, while pushing forward on the control stick, continuously tilt it back and forth from the left and right, just enough to veer slightly but not enough to actually change course or turn (if done correctly, it looks as though he's wobbling in a more-or-less straight path). Doing this will keep Link's projected path of travel in a constant state of flux, which confuses the A.I.'s targeting and results in fewer collisions with other racers. (This tactic is also useful during the Goht battle when it starts throwing bombs.)
By the time Link comes around the final turn, there is typically at least one other racer who manages to keep up. Should this happen, try to break its trajectory with a gentle nudge or two to slow it down enough to get ahead of it. But be warned: most collisions that Link initiates tend to work in the computers' favor, especially if they are too forceful, not forceful enough, or done by making too sharp a turn.