Flute

From Zelda Wiki, the Zelda encyclopedia
Jump to: navigation, search
Flute
Flute ALttP Artwork.png
Flute artwork from A Link to the Past
Game(s) The Adventure of Link
A Link to the Past
Oracle of Ages
Oracle of Seasons
Spirit Tracks
Other media Zelda: The Wand of Gamelon
The Legend of Zelda comic
Use(s) Warping
Defeating enemies
Comparable Item(s) Recorder
Ocarina

Flutes are recurring items in The Legend of Zelda series. They are used to play music, usually to create some kind of effect.

Contents

Appearances

The Adventure of Link

Flute AoL.gif

In The Adventure of Link, the Flute is obtained in the Palace on the Sea. It allows Link to pass by what the villagers in Nabooru Town call the River Devil. Once the Flute is played, it disappears. Later in the game, the instrument is used to make the Three-Eye Rock Palace appear when played in the middle of Three-Eye Rock.[1]

A Link to the Past

Flute.png

In A Link to the Past, the Flute once belonged to a young boy who set out in search of the Golden Power and never returned. When Link talks to the boy in the Dark World, he gives the young hero a Shovel and asks him to find his Flute. Link finds this instrument buried in the Haunted Grove in the Light World. He then plays the Flute one last time for the boy, who is soothed by the music and is then turned into a tree.

When Link brings the Flute to the Flute Boy's Father, the man understands what has happened to his son and asks Link to keep it. He then tells Link to play the Flute in front of the Weathercock in the center of Kakariko Village. Soon after Link complies with his request, the Flute Boy's Bird breaks out of the Weathercock and flies off. Whenever Link plays the Flute in the Light World overworld from that point forward, the pet bird can transport him to one of eight locations. The Flute is necessary in reaching the sixth Dark World dungeon, the Misery Mire.

Warp Locations

  1. Death Mountain
  2. Witch's Hut
  3. Kakariko Village
  4. Link's House
  5. South of the Eastern Palace
  6. Desert of Mystery
  7. Great Swamp
  8. Lake Hylia
  9. East of Death Mountain (Game Boy Advance version only)

Oracle Series

Main article: Strange Flute
Strange Flute.png

In Oracle of Ages and Oracle of Seasons, Link obtains one of three different Strange Flutes. They can be used to call Dimitri, Moosh, or Ricky from most places in the overworld. Link can only obtain one of them though his adventure.

Spirit Flute

Main article: Spirit Flute
Spirit flute.png

In Spirit Tracks, the Spirit Flute is used to restore the Spirit Tracks. It once belonged to Anjean, who then entrusted it to Tetra. By the time of Spirit Tracks, the Spirit Flute belongs to Princess Zelda, who then give it to Link to help restore the tracks. It can also be used to play five different songs which produces various effects.

Non-Canon Appearances

Non-Canon Information hide

Zelda: The Wand of Gamelon

Flute Icon CD-i.png

In Zelda: The Wand of Gamelon, the Flute is an item that can be played to stop flying enemies for a short period of time, for about eight seconds. It costs 5 Rubies per use. It is received from the Hungry Girl in Kobitan after Zelda gives her an Arpagos Egg.

The Legend of Zelda Comic

The Magic Flute in the comic

The Magic Flute is featured in the "Missing in Action" story from The Legend of Zelda comic. When Princess Zelda takes the Triforce of Wisdom to leave Hyrule forever,[2] she reveals to Link that she is planning to use the Magic Flute found within the Fifth Palace on the Island of Hyron.[3][4] Doing so, will warp her to a distant place and thus permanently impede Ganon from ever obtaining the Triforce of Wisdom.[2] Link reluctantly helps her reach the Palace on the Sea, and after the pair defeat an Iron Knuckle, the knight shows Link the way to obtain the Magic Flute.[5] However, when he sees it, he is tempted to destroy it and lie to Zelda,[6] which would force her to stay forever.[7] Link makes the decision to give the Flute to Zelda, but as he says his goodbyes,[8] Zelda confesses to him that wherever he is, is the safest place to be.[9]

Trivia

Grim Creeper playing the Flute in Link's Awakening

Gallery

See Also

References

  1. "CALL FOR HELP AT THE THREE EYE ROCKS." — Man in Hidden Town of Kasuto (The Adventure of Link)
  2. 2.0 2.1 "Zelda said that the only way to keep the Triforce of Wisdom safe from Ganon is for her to take it far away and never return!" (The Legend of Zelda Issue 1 (Valiant Comic), pg. )
  3. "In the Fifth Palace of Hyrule is a magic flute that will transport me to a distant place. Ganon will never find me." (The Legend of Zelda Issue 1 (Valiant Comic), pg. )
  4. "The Fifth Palace is on the Island of Hyron!" (The Legend of Zelda Issue 1 (Valiant Comic), pg. )
  5. "By reaching the Fifth Palace and defeating me, you have proved that you deserve the treasures within." (The Legend of Zelda Issue 1 (Valiant Comic), pg. )
  6. "No! I'll smash. Then she'll stay. All I have to do is... ...All I have to do is let Zelda down when she's depending on me. ...All I have to do is lie to her." (The Legend of Zelda Issue 1 (Valiant Comic), pg. )
  7. "The Magic Flute. If I give it to Zelda, I'll never see her again." (The Legend of Zelda Issue 1 (Valiant Comic), pg. )
  8. "So long, Princess." (The Legend of Zelda Issue 1 (Valiant Comic), pg. )
  9. "Mister, wherever you are is the safest place we'll ever be." (The Legend of Zelda Issue 1 (Valiant Comic), pg. )
Forest minish.png Names in Other Regions Jabber Nut MC.gif
Language Name Meaning
Japanese Japan オカリナ (ALttP) Ocarina
Spanish Latin America Flauta (TAoL)
French France Flûte