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The Flute from A Link to the Past
|Game(s)|| The Adventure of Link|
A Link to the Past
|Other media||The Legend of Zelda comic|
|Use(s)|| Defeating the River Devil|
|Comparable Item(s)|| Recorder|
The Legend of Zelda
- Main article: Recorder
In The Legend of Zelda, the Recorder is hidden in the depths of the Lizard dungeon in the First Quest, and earlier in the Moon dungeon in the Second Quest. It allows Link to warp to any dungeon he has cleared, to dry up a body of water, and to split Digdogger into three smaller versions. The short sound that the flute makes when played is used in Super Mario Bros. 3 from a flute that allows the player to teleport to other worlds with a tornado. The tune was also used in composing the title song of Ocarina of Time.
The Adventure of Link
A flute is acquired in The Adventure of Link. Gained in the game's fifth palace, the Palace on the Sea, the flute allows Link to pass by what the villagers in Nabooru Town call the River Devil. Once the flute is played, this troublesome roadblock disappears. Later in the game the instrument is used to make the sixth palace appear when played in the middle of Three-Eye Rock.
A Link to the Past
The flute, also known as Ocarina, makes another appearance in A Link to the Past. It once belonged to a young boy who set out in search of the Golden Power and never returned. When Link talks to the boy in the Dark World, he gives the young hero a shovel and asks him to find his flute. Link finds this instrument buried in the Haunted Grove in the Light World and plays the flute one last time for the boy, who is soothed by the music and is then permanently turned into a tree.
When Link brings the Flute to the Flute Boy's father, the man understands what has happened to his son and asks Link to keep it. He then tells Link to play the Flute in front of the Weathercock in the center of Kakariko Village. Soon after Link complies with his request, the Flute Boy's pet bird breaks out of the Weathercock and flies off. Whenever Link plays the Flute in the Light World overworld from that point forward, the pet duck can transport him to one of 8 locations. The Flute is necessary in reaching the sixth Dark World dungeon, the Misery Mire.
Using the flute, Link can warp to the following locations:
- Death Mountain
- In front of the Witch's Hut
- Kakariko Village
- Link's House
- South of the Eastern Palace
- Desert of Mystery
- Great Swamp
- Lake Hylia
- On the eastern side of Death Mountain, on top of the rock that mirrors Turtle Rock (only in the Game Boy Advance version)
- Main article: Strange Flute
They can be used to call its respective animal from most places in the overworld.
- In Link's Awakening, the Grim Creeper, mini-boss of the Eagle's Tower, uses a flute to call six Big Keese to aid him.
- The flute in A Link to the Past bears a striking resemblance to the Ocarina of Time. While it is not entirely certain, it is possible this flute, also containing mysterious powers, could in fact be the Ocarina of Time seeing as A Link to the Past takes place after Ocarina of Time.
- In The Minish Cap, the Ocarina of Wind is similar to the flute in A Link to the Past, and would also summon a bird, Zeffa, to take Link to any one of the 8 Wind Crests scattered across the overworld.
- Oddly enough, while the bird will not appear upon playing the flute in the Dark World for obvious reasons, somehow it appears like normal when Link plays it after defeating Agahnim on the top of Ganon's Tower. This was done so that Link could appropriately chase Ganon, who arose from Agahnim's body, back to the Pyramid of Power. While there is no clear answer of how it could've gotten to the Dark World, it can just be assumed that this was done for the sake of the cutscene.
- ↑ Official Zelda site encyclopedia entry for "Flute"
- ↑ "You will play the legendary mysterious music of Hyrule. The sound rouses old powers." (Adventure of Link manual, pg. 46)
- ↑ "CALL FOR HELP AT THE THREE EYE ROCKS." — Man in Hidden Town of Kasuto (The Adventure of Link)
- ↑ 4.0 4.1 Zelda said that the only way to keep the Triforce of Wisdom safe from Ganon is for her to take it far away and never return! - King Harkinian (Valiant Comic Issue #1)
- ↑ In the Fifth Palace of Hyrule is a magic flute that will transport me to a distant place. Ganon will never find me - Zelda (Valiant Comic Issue #1)
- ↑ The Fifth Palace is on the Island of Hyron! - Link (Valiant Comic Issue #1)
- ↑ By reaching the Fifth Palace and defeating me, you have proved that you deserve the treasures within. - Knight (Valiant Comic Issue #1)
- ↑ No! I'll smash [the flute]. Then she'll stay. All I have to do is... ...All I have to do is let Zelda down when she's depending on me. ...All I have to do is lie to her. - Link (Valiant Comic Issue #1)
- ↑ The Magic Flute. If I give it to Zelda, I'll never see her again. - Link (Valiant Comic Issue #1)
- ↑ So long, Princess. - Link (Valiant Comic Issue #1)
- ↑ Mister, wherever you are is the safest place we'll ever be. - Zelda (Valiant Comic Issue #1)