From Zelda Wiki, the Zelda encyclopedia
|Game(s)||Ocarina of Time|
Oracle of Ages
Oracle of Seasons
The Wind Waker
Four Swords Adventures
The Minish Cap
Floormasters are menacing hands that take pleasure in attacking Link, sometimes rooted to the ground, like in The Wind Waker, shown on the left, or floating above the floor like in Ocarina of Time. In the Oracle titles, these blue hands reveal themselves from the depths of the ground in ambush. In all versions, however, these hands delight in grabbing Link, proceeding to either hold him down so others can join in (Ocarina of Time and Majora's Mask), drag him back to the beginning of a dungeon room (The Wind Waker), or yank Link into the Dark World (Four Swords Adventures). All Floormasters, save for the variety seen in The Wind Waker, will take Link back to the beginning of a dungeon if caught within one.
In terms of actual attack method, the variety from Ocarina of Time glows green, hovers, and clenches. A single sword swipe will split the large hand into three sub-hands that will reform into the main figure if given enough time. These small hands tend to grab hold of Link's neck, providing a perfect opportunity for the others to jump on, dealing auxiliary damage. Other varieties, such as the Floormaster from the Oracle titles, either attack conventionally, or group together to increase their attack power, as in The Minish Cap and Four Swords Adventures. Interestingly, only the variety from The Wind Waker will pick up pots, chairs, and other miscellany nearby to use as projectiles against Link, given he is within the foe's range.
|Floormaster (Figurine from The Wind Waker)|
|| Habitat: Forsaken Fortress|
Personality: Surprisingly lonely
These creatures use their long hands to grab their victims, which they then yank into another room. They occasionally grab nearby vases and throw them.
|Floormaster (Figurine from The Minish Cap)|
||Appears in dungeons. If these guys grab you, they’ll send you back to the start of the dungeon. Watch out when he attacks with others.|
The conventional sword is usually more than enough to dispel these creatures, however, specific titles have their own unique ways of dealing with these foes. Din's Fire works excellently in Ocarina of Time in defeating many Floormasters at once, while those of Majora's Mask fall under the piercing beam of light delivered by Light Arrows, or the reflection of light from the Mirror Shield. The Wind Waker adds the Ice Arrow and the subsequent smash from the Skull Hammer to the list of weaknesses.
- Floormasters of Ocarina of Time may be invisible at times. The Lens of Truth works well to flesh out these foes.
- The version seen in The Wind Waker and Four Swords Adventures bears an uncanny resemblance to Majora's Mask's Dexihand or ???.
- The Floormasters of The Wind Waker also are the only ones that do not drag Link all the way back to the beginning of the dungeon when grabbed. They instead take him a couple rooms back, or to the beginning of the room in question.
- Some of the sounds Floormaster's make in The Wind Waker were recycled from Majora's Mask.
- Floormasters seen in Four Swords Adventures only appear in The Lost Woods. This incarnation cannot be killed, but can be stunned for a short period of time.
|Names in Other Regions|
| Monstrous Swipe|
| Floor Grabber|
|Italian||Mano Nera||Black Hand|