Command
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Command is Link's ability to take control of another character. This was first introduced in Majora's Mask, and then widely grew in The Wind Waker.
The ability to control other characters can be classified in two types: Direct and Indirect. Direct command is the most common type, and is based on Link using an item or attribute that allows him to control the character in question. The latter type is when the character himself/herself becomes playable without Link having a direct role on his or her actions. Below is a list of games where a character command takes place, and which type of command it classifies as.
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General
A mixture between direct and indirect control of secondary characters can be exercised when Link is transporting with the help of someone else. For example, Epona (who appears in Ocarina of Time, Majora's Mask and Twilight Princess) takes Link from one place to another by running forward, but it's Link who steers her in the proper direction (left or right), gives her acceleration and stops her; not to mention that he can attack with arrows or the sword (only in Twilight Princess) from his position. Various other characters in the series, including Ricky, Moosh, Dimitri and even a Kargarok can be controlled in a similar way.
Appearances
Majora's Mask
In Majora's Mask, Kafei can be temporarily controlled while navigating the puzzles of Sakon's Hideout. This command is indirect, since he and Link independently travel across the complex in order to retrieve an important mask during a sidequest.
The Wind Waker
In The Wind Waker, there are many new options open to Link to command others, all of them being direct because the young hero (in one or another way) has influence on the actions of the controlled characters.
- The first one he has access to is a Hyoi Pear, which allows Link to take total control over a Seagull for as long as he wants, or until the Seagull is hit by something (usually a Kargarok). They can be used to access out of reach items, Rupees, and switches.
- The other method available to Link is the Command Melody. This allows Link to take total control of various statues, or characters following him (such as Medli or Makar).
- There is also the Tingle Tuner, which allows Link to control Tingle telepathically through the tuner. This enables the young hero to use bombs, potions, and special effects. The Tingle Tuner can be upgraded to the Hand-Me-Down Tingle Tuner when Knuckle is found. This allows Link to let Tingle purchase him items such as Bombs and Arrows.
Twilight Princess
Commanding in Twilight Princess is far less expansive than in The Wind Waker. An indirect example available is commanding a Cucco, which replaces its iconic act of revenge for which they are known for. After being repeatedly attacked, the Cucco becomes fully controllable for a few seconds.
The Dominion Rod allows Link to directly command Armos Statues and other statues of that nature. He can swing the Rod to make them do an action, some swinging a large hammer, others just wobbling around.
Phantom Hourglass
In Phantom Hourglass, Link can take indirect control of Gongoron several times throughout the latter part of the game. Gongoron moves around generally by rolling. He is used on a minigame on Dee Ess Island.
Spirit Tracks
In Spirit Tracks, one of the core premises is the ability to control Princess Zelda, a control that is indirect from Link's perspective. After gaining three Tears of Light, Link gains the ability to harm the Phantoms. Upon doing so, Zelda lunges in and takes control of the Phantom. He can control her while in this state. Different Phantoms have different abilities.
See also
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| Gameplay Elements of The Legend of Zelda Series |
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| Gameplay Mechanics |
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Dungeon · Overworld · Boss (Mini-boss) · Sidequest (100% Completion) · Transformation (Ocarina Transformations) · Command (Playable Secondary Characters) · Transportation · Stealth Missions |
| Interface Mechanics |